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University of Nevada, Las Vegas

Ideology and interaction in Internet action video games

Abstract

dc:description.abstract

This thesis is an analysis of how the play mechanics of the Return to Castle Wolfenstein videogame influence player cooperation and competition during play as well as an analysis of player chat as indication of cooperation and competition. While the premise of the game is competition the play mechanics of the game were found to induce intricate and extensive cooperation among players. In this study, player communication was primarily focused on achieving game goals, however there was also communication for cooperative efforts. The play mechanics of the game significantly influences the experience of players. Further research must be conducted to refine methods of analyzing play mechanics and to facilitate comparison among video games and between video games and other similar computer-modeled environments.

Degree

thesis:*
Name thesis:degree_name
Master of Arts (MA)
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Sociology
Grantor dc:publisher
University of Nevada, Las Vegas
Year
2004

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Smith, Marshall David
Contributors dc:contributor
  • Andrea Fontana
  • Matt Wray

Rights

dc:rights
Statement dc:rights
  • IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/
Language dc:language
English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:oasis.library.unlv.edu:rtds-2699

Chain of custody

source
Harvested from
University of Nevada - Las Vegas
Base URL
oasis.library.unlv.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Smith, Marshall David. Ideology and interaction in Internet action video games. Thesis thesis, University of Nevada, Las Vegas, 2004. https://doi.org/10.25669/7xkj-rhn7