Abstract
dc:description.abstractWittgenstein's theory of the "language game" looks at the specific context in which language finds meaning. This theory significantly influences composition theory and practice within the problematic context of the computer-aided classroom, a much more complex and fast-paced environment than the traditional composition classroom. Students face a challenging, semester-long language game of creating a context from learning and meaning by actively participating in the rule-making processes of language. As a result, they are responsible for creating and maintaining their own language games by negotiating their ways through chatrooms (synchronous discussions), email (asynchronous discussions), virus complications, and other technological problems. Therefore, this thesis examines how students must define yet another context for their writing and how this "new" context forces them to engage with each other as fellow writers.
Degree
thesis:*- Name thesis:degree_name
- Master of Arts (MA)
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- English
- Grantor dc:publisher
- University of Nevada, Las Vegas
- Year
- 1998
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Moeller, Ryan M
- Contributors dc:contributor
-
- Susan Taylor
Rights
dc:rights- Statement dc:rights
-
- IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/
Identifiers
dc:identifier.*- Identifier
- https://oasis.library.unlv.edu/rtds/938
- OAI identifier oai:identifier
- oai:oasis.library.unlv.edu:rtds-1937