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University of Nevada, Las Vegas

Language games and computer-aided composition

Abstract

dc:description.abstract

Wittgenstein's theory of the "language game" looks at the specific context in which language finds meaning. This theory significantly influences composition theory and practice within the problematic context of the computer-aided classroom, a much more complex and fast-paced environment than the traditional composition classroom. Students face a challenging, semester-long language game of creating a context from learning and meaning by actively participating in the rule-making processes of language. As a result, they are responsible for creating and maintaining their own language games by negotiating their ways through chatrooms (synchronous discussions), email (asynchronous discussions), virus complications, and other technological problems. Therefore, this thesis examines how students must define yet another context for their writing and how this "new" context forces them to engage with each other as fellow writers.

Degree

thesis:*
Name thesis:degree_name
Master of Arts (MA)
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
English
Grantor dc:publisher
University of Nevada, Las Vegas
Year
1998

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Moeller, Ryan M
Contributors dc:contributor
  • Susan Taylor

Rights

dc:rights
Statement dc:rights
  • IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:oasis.library.unlv.edu:rtds-1937

Chain of custody

source
Harvested from
University of Nevada - Las Vegas
Base URL
oasis.library.unlv.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Moeller, Ryan M. Language games and computer-aided composition. Thesis thesis, University of Nevada, Las Vegas, 1998. https://doi.org/10.25669/tf03-gm61