Back to results

University of Nevada, Las Vegas

Computer generation and rendering of terrain

Abstract

dc:description.abstract

Computer Generation and Rendering of Terrain explores different techniques that are currently used in computer science to generate terrain data. Also explored are some techniques for rendering the terrain on a computer display. A new three step technique for the generation of terrain that is based on geometric characteristics is presented, as is a hybrid rendering technique.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MS)
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
University of Nevada, Las Vegas
Year
1995

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Haab, Frederick John

Rights

dc:rights
Statement dc:rights
  • IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/
Language dc:language
English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:oasis.library.unlv.edu:rtds-1449

Chain of custody

source
Harvested from
University of Nevada - Las Vegas
Base URL
oasis.library.unlv.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Haab, Frederick John. Computer generation and rendering of terrain. Thesis thesis, University of Nevada, Las Vegas, 1995. https://doi.org/10.25669/qqg1-2wh5