Abstract
dc:description.abstractComputer Generation and Rendering of Terrain explores different techniques that are currently used in computer science to generate terrain data. Also explored are some techniques for rendering the terrain on a computer display. A new three step technique for the generation of terrain that is based on geometric characteristics is presented, as is a hybrid rendering technique.
Degree
thesis:*- Name thesis:degree_name
- Master of Science (MS)
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Computer Science
- Grantor dc:publisher
- University of Nevada, Las Vegas
- Year
- 1995
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Haab, Frederick John
Rights
dc:rights- Statement dc:rights
-
- IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/
- Language dc:language
- English
Identifiers
dc:identifier.*- Identifier
- https://oasis.library.unlv.edu/rtds/450
- OAI identifier oai:identifier
- oai:oasis.library.unlv.edu:rtds-1449