{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/88086"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/88086","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"SSVEP-based BCI performance in children","abstract":"\"The first contribution of this thesis is to show that children (9-11 years old) can achieve good performance when using a Brain-Computer Interface (BCI) based on the steady-state visually evoked potential (SSVEP). In our study, ten children (mean 9.9 years old) used an SSVEP-based BCI with a mean accuracy rate of 85.6% and a task completion rate of 97.5%. In contrast, a prior study of children (mean 9.8 years old) using an SSVEP-based BCI reported mean accuracy rates of between 50%-76% (depending on stimulation frequency) and a task completion rate of 59%. The second contribution of this thesis is to provide evidence that factors such as motivation or distraction may influence performance by children using SSVEP-based BCI more than the choice of stimulation frequency. Frequencies used by both our study (6-10Hz) and the prior study (7-11Hz) were similar. In contrast, our study asked children to play a computer game in a quiet environment, while the prior study asked children to perform text entry in a noisy environment. The game, which we developed and used for the first time in our study, is ``Brain Storm\"\" --- it allows a single player to pretend to be a farmer protecting crops from malicious lightning clouds using the power of his or her brain. All participants in our study were asked both to complete a target selection task and to play the game. Our results show participants perform better when playing the game (88.6% accuracy rate) than when completing the target selection task (82.5% accuracy rate). Performance in both conditions was better than reported in the prior study (approximately 50% accuracy rate with the 7-11Hz frequency range).\"","abstract_html":"&quot;The first contribution of this thesis is to show that children (9-11 years old) can achieve good performance when using a Brain-Computer Interface (BCI) based on the steady-state visually evoked potential (SSVEP). In our study, ten children (mean 9.9 years old) used an SSVEP-based BCI with a mean accuracy rate of 85.6% and a task completion rate of 97.5%. In contrast, a prior study of children (mean 9.8 years old) using an SSVEP-based BCI reported mean accuracy rates of between 50%-76% (depending on stimulation frequency) and a task completion rate of 59%. The second contribution of this thesis is to provide evidence that factors such as motivation or distraction may influence performance by children using SSVEP-based BCI more than the choice of stimulation frequency. Frequencies used by both our study (6-10Hz) and the prior study (7-11Hz) were similar. In contrast, our study asked children to play a computer game in a quiet environment, while the prior study asked children to perform text entry in a noisy environment. The game, which we developed and used for the first time in our study, is ``Brain Storm&quot;&quot; --- it allows a single player to pretend to be a farmer protecting crops from malicious lightning clouds using the power of his or her brain. All participants in our study were asked both to complete a target selection task and to play the game. Our results show participants perform better when playing the game (88.6% accuracy rate) than when completing the target selection task (82.5% accuracy rate). Performance in both conditions was better than reported in the prior study (approximately 50% accuracy rate with the 7-11Hz frequency range).&quot;","abstract_has_math":false,"creators":["Mullins, Jessica L"],"institution":"University of Illinois at Urbana-Champaign","degree_name":"M.S.","degree_level":"Thesis","degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":["Bretl, Timothy W."],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2015,"date_issued":"2015-09-29T20:38:42Z","date_published":"2015-09-29T20:38:42Z","updated_at":"2026-07-22T22:26:31Z","subjects":["Brain-Computer Interface","Steady-State Visually Evoked Potential (SSVEP)","Children","Game"],"languages":["en"],"rights":["Copyright 2015 Jessica L Mullins"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/2142/88086","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Bretl, Timothy W."]},{"key":"dc:creator","label":"Author","values":["Mullins, Jessica L"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2015-09-29T20:38:42Z","2015-08","2015-07-20","2015-8"]},{"key":"dc:type","label":"Dc Type","values":["text"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["M.S."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois at Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Brain-Computer Interface","Steady-State Visually Evoked Potential (SSVEP)","Children","Game"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright 2015 Jessica L Mullins"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["http://hdl.handle.net/2142/88086"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["\"The first contribution of this thesis is to show that children (9-11 years old) can achieve good performance when using a Brain-Computer Interface (BCI) based on the steady-state visually evoked potential (SSVEP). In our study, ten children (mean 9.9 years old) used an SSVEP-based BCI with a mean accuracy rate of 85.6% and a task completion rate of 97.5%. In contrast, a prior study of children (mean 9.8 years old) using an SSVEP-based BCI reported mean accuracy rates of between 50%-76% (depending on stimulation frequency) and a task completion rate of 59%. The second contribution of this thesis is to provide evidence that factors such as motivation or distraction may influence performance by children using SSVEP-based BCI more than the choice of stimulation frequency. Frequencies used by both our study (6-10Hz) and the prior study (7-11Hz) were similar. In contrast, our study asked children to play a computer game in a quiet environment, while the prior study asked children to perform text entry in a noisy environment. The game, which we developed and used for the first time in our study, is ``Brain Storm\"\" --- it allows a single player to pretend to be a farmer protecting crops from malicious lightning clouds using the power of his or her brain. All participants in our study were asked both to complete a target selection task and to play the game. Our results show participants perform better when playing the game (88.6% accuracy rate) than when completing the target selection task (82.5% accuracy rate). Performance in both conditions was better than reported in the prior study (approximately 50% accuracy rate with the 7-11Hz frequency range).\"","Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2015-09-29 without embargo terms","The student, Jessica Mullins, accepted the attached license on 2015-07-20 at 10:29.","The student, Jessica Mullins, submitted this Thesis for approval on 2015-07-20 at 10:50.","This Thesis was approved for publication on 2015-07-20 at 11:18.","DSpace SAF Submission Ingestion Package generated from Vireo submission #8556 on 2015-09-29 at 13:23:13","Made available in DSpace on 2015-09-29T20:38:42Z (GMT). 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In contrast, a prior study of children (mean 9.8 years old) using an SSVEP-based BCI reported mean accuracy rates of between 50%-76% (depending on stimulation frequency) and a task completion rate of 59%. The second contribution of this thesis is to provide evidence that factors such as motivation or distraction may influence performance by children using SSVEP-based BCI more than the choice of stimulation frequency. Frequencies used by both our study (6-10Hz) and the prior study (7-11Hz) were similar. In contrast, our study asked children to play a computer game in a quiet environment, while the prior study asked children to perform text entry in a noisy environment. The game, which we developed and used for the first time in our study, is ``Brain Storm\"\" --- it allows a single player to pretend to be a farmer protecting crops from malicious lightning clouds using the power of his or her brain. All participants in our study were asked both to complete a target selection task and to play the game. Our results show participants perform better when playing the game (88.6% accuracy rate) than when completing the target selection task (82.5% accuracy rate). Performance in both conditions was better than reported in the prior study (approximately 50% accuracy rate with the 7-11Hz frequency range).\"","Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2015-09-29 without embargo terms","The student, Jessica Mullins, accepted the attached license on 2015-07-20 at 10:29.","The student, Jessica Mullins, submitted this Thesis for approval on 2015-07-20 at 10:50.","This Thesis was approved for publication on 2015-07-20 at 11:18.","DSpace SAF Submission Ingestion Package generated from Vireo submission #8556 on 2015-09-29 at 13:23:13","Made available in DSpace on 2015-09-29T20:38:42Z (GMT). No. of bitstreams: 2 MULLINS-THESIS-2015.pdf: 2753363 bytes, checksum: 2a6392b9917996fcf7b081aeb3ed0b61 (MD5) LICENSE.txt: 4212 bytes, checksum: 874cf1e84c4ba1535405f5b0a41b58e0 (MD5) Previous issue date: 2015-07-20"],"dc:format":["application/pdf"],"dc:identifier":["http://hdl.handle.net/2142/88086"],"dc:language":["en"],"dc:rights":["Copyright 2015 Jessica L Mullins"],"dc:subject":["Brain-Computer Interface","Steady-State Visually Evoked Potential (SSVEP)","Children","Game"],"dc:title":["SSVEP-based BCI performance in children"],"dc:type":["text"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["M.S."],"thesis:institution_name":["University of Illinois at Urbana-Champaign"]},"updated_at":"2026-07-22T22:26:31Z"}