Design of a real-time GPU accelerated acoustic simulation engine for interactive applications
type: CreativeWork
description: Made available in DSpace on 2014-09-16T17:12:09Z (GMT). No. of bitstreams: 3 Zuofu_Cheng.pdf: 3557751 bytes, checksum: 1cdde88729dfaf5e9985322e9e6c9039 (MD5) CHENG_dissertation_sources.zip: 5246216 bytes, checksum: 0c7b71d2ccfb24e9b8ecff4321703211 (MD5) license.txt: 4060 bytes, checksum: 4e55f5d111fa448383b9fbd285a0559a (MD5)
abstract: Made available in DSpace on 2014-09-16T17:12:09Z (GMT). No. of bitstreams: 3 Zuofu_Cheng.pdf: 3557751 bytes, checksum: 1cdde88729dfaf5e9985322e9e6c9039 (MD5) CHENG_dissertation_sources.zip: 5246216 bytes, checksum: 0c7b71d2ccfb24e9b8ecff4321703211 (MD5) license.txt: 4060 bytes, checksum: 4e55f5d111fa448383b9fbd285a0559a (MD5)
author: Cheng, Zuofu
language: en
keywords: room acoustics, audio, Digital Signal Processor (DSP), Graphics Processing Unit (GPU), parallel, video games, simulation
date published: 2014-09-16T17:12:09Z
date modified: 2026-07-22T22:25:40Z
provider: University of Illinois - Urbana-Champaign
publisher: Networked Digital Library of Theses and Dissertations
type: WebPage
source organization: University of Illinois at Urbana-Champaign

PropertyValue
property ID: Handle
value: http://hdl.handle.net/2142/50364