{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/34499"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/34499","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"Motion-based interaction in product design","abstract":"Design of the interaction between a user and a product has never been as significant as it is now in the history of design. By better understanding motion-based interaction, products can be improved and the user interaction experience improved for the user. Motion-based interaction is a frequently overlooked when designing products that require a high degree of physical and mental interaction. There are currently no effective guidelines or methods regarding motion-based design. This area was explored as the basis of my graduate thesis in fulfillment of requirement for the Master of Fine Arts in industrial design. I hope that the results of my work that reviews existing literature and makes a case for better understanding and utilizing motion-based design and articulates a methodology for applying motion-based design thinking to improve product design and enhance the user experience will be of use to industrial designers and others seeking new inspiration for improving product user satisfaction. In the last section, I rendered theory to practice by illustrating how this new motion-based methodology can be applied to the redesign of a vending machine. In summary, I feel the objective of this thesis has been met, namely to develop an understanding of motion-based interaction in product design, both in terms of a methodology and though illustrating how it can be utilized in a design project. I hope this encourages thinking about new opportunities to enhance user experience.","abstract_html":"Design of the interaction between a user and a product has never been as significant as it is now in the history of design. By better understanding motion-based interaction, products can be improved and the user interaction experience improved for the user. Motion-based interaction is a frequently overlooked when designing products that require a high degree of physical and mental interaction. There are currently no effective guidelines or methods regarding motion-based design. This area was explored as the basis of my graduate thesis in fulfillment of requirement for the Master of Fine Arts in industrial design. I hope that the results of my work that reviews existing literature and makes a case for better understanding and utilizing motion-based design and articulates a methodology for applying motion-based design thinking to improve product design and enhance the user experience will be of use to industrial designers and others seeking new inspiration for improving product user satisfaction. In the last section, I rendered theory to practice by illustrating how this new motion-based methodology can be applied to the redesign of a vending machine. In summary, I feel the objective of this thesis has been met, namely to develop an understanding of motion-based interaction in product design, both in terms of a methodology and though illustrating how it can be utilized in a design project. I hope this encourages thinking about new opportunities to enhance user experience.","abstract_has_math":false,"creators":["Liang, Zewen"],"institution":"University of Illinois at Urbana-Champaign","degree_name":"M.F.A.","degree_level":"Thesis","degree_discipline":"Art and Design","degree_department":null,"school":null,"contributors":["Reeder, Kevin"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2012,"date_issued":"2012-09-18T21:20:18Z","date_published":"2012-09-18T21:20:18Z","updated_at":"2026-07-22T22:25:31Z","subjects":["motion-based interaction","movement design","user experience","product design"],"languages":["en"],"rights":["Copyright 2012 Zewen Liang"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/2142/34499","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Reeder, Kevin"]},{"key":"dc:creator","label":"Author","values":["Liang, Zewen"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2012-09-18T21:20:18Z","2014-09-18T10:00:47Z","2012-08"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Art and Design"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["M.F.A."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois at Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["motion-based interaction","movement design","user experience","product design"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright 2012 Zewen Liang"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["http://hdl.handle.net/2142/34499"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Design of the interaction between a user and a product has never been as significant as it is now in the history of design. 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By better understanding motion-based interaction, products can be improved and the user interaction experience improved for the user. Motion-based interaction is a frequently overlooked when designing products that require a high degree of physical and mental interaction. There are currently no effective guidelines or methods regarding motion-based design. This area was explored as the basis of my graduate thesis in fulfillment of requirement for the Master of Fine Arts in industrial design. I hope that the results of my work that reviews existing literature and makes a case for better understanding and utilizing motion-based design and articulates a methodology for applying motion-based design thinking to improve product design and enhance the user experience will be of use to industrial designers and others seeking new inspiration for improving product user satisfaction. In the last section, I rendered theory to practice by illustrating how this new motion-based methodology can be applied to the redesign of a vending machine. In summary, I feel the objective of this thesis has been met, namely to develop an understanding of motion-based interaction in product design, both in terms of a methodology and though illustrating how it can be utilized in a design project. I hope this encourages thinking about new opportunities to enhance user experience.","Item withdrawn by Mark Zulauf (zulauf@illinois.edu) on 2012-07-17T14:30:39Z Item was in collections: University of Illinois Theses & Dissertations (ID: 1) No. of bitstreams: 1 Liang_Zewen.pdf: 5169187 bytes, checksum: 0e6de96fd145887785fad9b7f88d13a1 (MD5)","Made available in DSpace on 2012-09-18T21:20:18Z (GMT). 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