{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/124239"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/124239","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"An exploratory analysis of the relationship between interest, knowledge, and engagement of adolescents playing Minecraft in STEM-focused summer camps","abstract":"Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2024-09-16 without embargo terms","abstract_html":"Submission original under an indefinite embargo labeled &#x27;Open Access&#x27;. The submission was exported from vireo on 2024-09-16 without embargo terms","abstract_has_math":false,"creators":["Gadbury, Matthew"],"institution":"University of Illinois at Urbana-Champaign","degree_name":"Ph.D.","degree_level":"Dissertation","degree_discipline":"Educational Psychology","degree_department":null,"school":null,"contributors":["Lane, H Chad","Cromley, Jennifer","Tissenbaum, Mike","Paquette, Luc"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2024,"date_issued":"2024-05","date_published":"2024-05","updated_at":"2026-07-22T22:25:00Z","subjects":["Informal Learning","Minecraft","Engagement","Interest","Cognition"],"languages":["en","eng"],"rights":["Copyright 2024 Matthew Gadbury"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/2142/124239","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Lane, H Chad","Cromley, Jennifer","Tissenbaum, Mike","Paquette, Luc"]},{"key":"dc:creator","label":"Author","values":["Gadbury, Matthew"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2024-05","2024-04-11"]},{"key":"dc:type","label":"Dc Type","values":["text"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Educational Psychology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Dissertation"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Ph.D."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois at Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Informal Learning","Minecraft","Engagement","Interest","Cognition"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en","eng"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright 2024 Matthew Gadbury"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://hdl.handle.net/2142/124239"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2024-09-16 without embargo terms","The student, Matthew Gadbury, accepted the attached license on 2024-04-08 at 15:40.","The student, Matthew Gadbury, submitted this Dissertation for approval on 2024-04-08 at 15:46.","This Dissertation was approved for publication on 2024-04-11 at 08:17.","DSpace SAF Submission Ingestion Package generated from Vireo submission #20332 on 2024-09-16 at 00:33:48","The psychological construct of interest has been demonstrated to be a powerful tool for motivating learners to meaningfully engage with specific content or activities. When learners interact with a digital learning environment, their existing interests will likely influence the ways in which they engage, and the ways they engage will affect their level of interest in and knowledge of the topic. This study takes adolescent engagement patterns in a digital STEM learning environment, a customized version of Minecraft, and connects engagement patterns to the degree of interest in STEM learners enter and leave the experience with, as well as performance on knowledge assessments. Engagement is defined across three dimensions: affective, behavioral, and cognitive, and log data from the Minecraft server is extracted and engineered to be positioned within one of the dimensions of engagement. Time-series clustering is then used to extract patterns of behavior over time that differentiate learners. Emergent patterns revealed 5 profiles of engagement, including high performers, balanced performers, exploration only, point of interest only, and low performers. Scores on STEM, Astronomy, and Minecraft interest surveys were also divided by level of interest and correlated with time-series clusters. Bayesian models were used to incorporate additional factors into models that predict post-test individual interest. Knowledge and interest appeared to be deeply intertwined for these participants engaging in these Minecraft tasks, emphasizing the importance of knowledge for productive engagement, and increasing interest in a domain."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["An exploratory analysis of the relationship between interest, knowledge, and engagement of adolescents playing Minecraft in STEM-focused summer camps"]}]}],"canonical_facts":{"dc:contributor":["Lane, H Chad","Cromley, Jennifer","Tissenbaum, Mike","Paquette, Luc"],"dc:creator":["Gadbury, Matthew"],"dc:date":["2024-05","2024-04-11"],"dc:description":["Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2024-09-16 without embargo terms","The student, Matthew Gadbury, accepted the attached license on 2024-04-08 at 15:40.","The student, Matthew Gadbury, submitted this Dissertation for approval on 2024-04-08 at 15:46.","This Dissertation was approved for publication on 2024-04-11 at 08:17.","DSpace SAF Submission Ingestion Package generated from Vireo submission #20332 on 2024-09-16 at 00:33:48","The psychological construct of interest has been demonstrated to be a powerful tool for motivating learners to meaningfully engage with specific content or activities. When learners interact with a digital learning environment, their existing interests will likely influence the ways in which they engage, and the ways they engage will affect their level of interest in and knowledge of the topic. This study takes adolescent engagement patterns in a digital STEM learning environment, a customized version of Minecraft, and connects engagement patterns to the degree of interest in STEM learners enter and leave the experience with, as well as performance on knowledge assessments. Engagement is defined across three dimensions: affective, behavioral, and cognitive, and log data from the Minecraft server is extracted and engineered to be positioned within one of the dimensions of engagement. Time-series clustering is then used to extract patterns of behavior over time that differentiate learners. Emergent patterns revealed 5 profiles of engagement, including high performers, balanced performers, exploration only, point of interest only, and low performers. Scores on STEM, Astronomy, and Minecraft interest surveys were also divided by level of interest and correlated with time-series clusters. Bayesian models were used to incorporate additional factors into models that predict post-test individual interest. Knowledge and interest appeared to be deeply intertwined for these participants engaging in these Minecraft tasks, emphasizing the importance of knowledge for productive engagement, and increasing interest in a domain."],"dc:format":["application/pdf"],"dc:identifier":["https://hdl.handle.net/2142/124239"],"dc:language":["en","eng"],"dc:rights":["Copyright 2024 Matthew Gadbury"],"dc:subject":["Informal Learning","Minecraft","Engagement","Interest","Cognition"],"dc:title":["An exploratory analysis of the relationship between interest, knowledge, and engagement of adolescents playing Minecraft in STEM-focused summer camps"],"dc:type":["text"],"thesis:degree_discipline":["Educational Psychology"],"thesis:degree_level":["Dissertation"],"thesis:degree_name":["Ph.D."],"thesis:institution_name":["University of Illinois at Urbana-Champaign"]},"updated_at":"2026-07-22T22:25:00Z"}