{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/122220"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/122220","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"Shaping virtual realities: Heuristics and design practices for simulations and games","abstract":"Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2025-12-01","abstract_html":"Submission published under a 24 month embargo labeled &#x27;Closed Access&#x27;, the embargo will last until 2025-12-01","abstract_has_math":false,"creators":["Kim, Alexis"],"institution":"University of Illinois at Urbana-Champaign","degree_name":"Ph.D.","degree_level":"Dissertation","degree_discipline":"Informatics","degree_department":null,"school":null,"contributors":["Pintar, Judith","Sadler, Randall","Lindgren, Robb","D'Angelo, Cynthia"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2023,"date_issued":"2023-12","date_published":"2023-12","updated_at":"2026-07-22T22:25:00Z","subjects":["Game Design","Games","Training","Simulations","Design","Iterative Design","Heuristics","Practice-based Learning","Pedagogical Instruction","Design Education","Informatics","Virtual Reality","Escape Rooms"],"languages":["en","eng"],"rights":["Copyright 2023 Alexis Kim"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/2142/122220","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Pintar, Judith","Sadler, Randall","Lindgren, Robb","D'Angelo, Cynthia"]},{"key":"dc:creator","label":"Author","values":["Kim, Alexis"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2023-12","2023-11-17"]},{"key":"dc:type","label":"Dc Type","values":["text"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Informatics"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Dissertation"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Ph.D."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois at Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Game Design","Games","Training","Simulations","Design","Iterative Design","Heuristics","Practice-based Learning","Pedagogical Instruction","Design Education","Informatics","Virtual Reality","Escape Rooms"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en","eng"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright 2023 Alexis Kim"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://hdl.handle.net/2142/122220"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2025-12-01","The student, Alexis Kim, accepted the attached license on 2023-11-15 at 11:25.","The student, Alexis Kim, submitted this Dissertation for approval on 2023-11-15 at 11:57.","This Dissertation was approved for publication on 2023-11-17 at 11:47.","DSpace SAF Submission Ingestion Package generated from Vireo submission #19929 on 2024-03-01 at 13:48:08","Game and simulation designers, engaged in both entertainment and educational contexts, employ heuristics as guiding principles for shaping their design practices. It is not clear to what degree there is congruence between pedagogical design instruction and its real-world implementation. It is important, therefore, to conduct heuristic research to discover what designers do in practice. The dominant trend for heuristic research in the game design field is the use of survey-based methods. To gain a more contextualized and nuanced understanding of designers’ practices, I conducted open-ended interviews with six designers of games and simulations across five field sites, and explored their works in depth. I found that despite designers’ diverse educational and professional backgrounds, their practices converge at key points, reflecting common heuristics. This finding supports the use of iterative and practice-based learning in game design instruction."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Shaping virtual realities: Heuristics and design practices for simulations and games"]}]}],"canonical_facts":{"dc:contributor":["Pintar, Judith","Sadler, Randall","Lindgren, Robb","D'Angelo, Cynthia"],"dc:creator":["Kim, Alexis"],"dc:date":["2023-12","2023-11-17"],"dc:description":["Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2025-12-01","The student, Alexis Kim, accepted the attached license on 2023-11-15 at 11:25.","The student, Alexis Kim, submitted this Dissertation for approval on 2023-11-15 at 11:57.","This Dissertation was approved for publication on 2023-11-17 at 11:47.","DSpace SAF Submission Ingestion Package generated from Vireo submission #19929 on 2024-03-01 at 13:48:08","Game and simulation designers, engaged in both entertainment and educational contexts, employ heuristics as guiding principles for shaping their design practices. 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