{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/116277"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/116277","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"Design and development of a haptic controller for enhancing the immersive experience of virtual reality","abstract":"Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2022-11-15 without embargo terms","abstract_html":"Submission original under an indefinite embargo labeled &#x27;Open Access&#x27;. The submission was exported from vireo on 2022-11-15 without embargo terms","abstract_has_math":false,"creators":["Zhang, Zhaofu"],"institution":"University of Illinois at Urbana-Champaign","degree_name":"M.F.A.","degree_level":"Thesis","degree_discipline":"Art and Design","degree_department":null,"school":null,"contributors":["Sethi, Suresh","Singer, Andrew","Aguiar, Carlos"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2022,"date_issued":"2022-08","date_published":"2022-08","updated_at":"2026-07-22T22:24:56Z","subjects":["Haptic","Virtual reality","Controller"],"languages":["en","eng"],"rights":["Copyright 2022 Zhaofu Zhang"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/2142/116277","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Sethi, Suresh","Singer, Andrew","Aguiar, Carlos"]},{"key":"dc:creator","label":"Author","values":["Zhang, Zhaofu"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2022-08","2022-07-20"]},{"key":"dc:type","label":"Dc Type","values":["text","Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Art and Design"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["M.F.A."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois at Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Haptic","Virtual reality","Controller"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en","eng"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright 2022 Zhaofu Zhang"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://hdl.handle.net/2142/116277"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2022-11-15 without embargo terms","The student, Zhaofu Zhang, accepted the attached license on 2022-07-19 at 17:09.","The student, Zhaofu Zhang, submitted this Thesis for approval on 2022-07-19 at 17:20.","This Thesis was approved for publication on 2022-07-20 at 16:28.","DSpace SAF Submission Ingestion Package generated from Vireo submission #18386 on 2022-11-15 at 18:21:55","Since the first computer came to the world, the way people interact with computers has never stopped progressing. From the bulky cathode-ray tube monitor and heavy mechanical keyboard to the portable smartphone and its touch screen, the interaction is becoming more intuitive and immersive. Virtual reality, after the touch screen, a new way of interacting with the digital world, has pushed the immersive experience to a new level. After several years of development of VR technology, VR products are now much more affordable and user-friendly than before. However, compared to PC or smartphones, which nearly everybody has, VR products are still for the minority. My initial research focuses on the reason why the VR market is growing slowly and trying to push VR devices to become a more demanding product. The main reason can be classified into two parts: VR hardware and software. This paper focuses on the VR hardware, which is the VR controller. By improving the VR controller design, brings VR a much more immersive experience."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Design and development of a haptic controller for enhancing the immersive experience of virtual reality"]}]}],"canonical_facts":{"dc:contributor":["Sethi, Suresh","Singer, Andrew","Aguiar, Carlos"],"dc:creator":["Zhang, Zhaofu"],"dc:date":["2022-08","2022-07-20"],"dc:description":["Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2022-11-15 without embargo terms","The student, Zhaofu Zhang, accepted the attached license on 2022-07-19 at 17:09.","The student, Zhaofu Zhang, submitted this Thesis for approval on 2022-07-19 at 17:20.","This Thesis was approved for publication on 2022-07-20 at 16:28.","DSpace SAF Submission Ingestion Package generated from Vireo submission #18386 on 2022-11-15 at 18:21:55","Since the first computer came to the world, the way people interact with computers has never stopped progressing. From the bulky cathode-ray tube monitor and heavy mechanical keyboard to the portable smartphone and its touch screen, the interaction is becoming more intuitive and immersive. Virtual reality, after the touch screen, a new way of interacting with the digital world, has pushed the immersive experience to a new level. After several years of development of VR technology, VR products are now much more affordable and user-friendly than before. However, compared to PC or smartphones, which nearly everybody has, VR products are still for the minority. My initial research focuses on the reason why the VR market is growing slowly and trying to push VR devices to become a more demanding product. The main reason can be classified into two parts: VR hardware and software. This paper focuses on the VR hardware, which is the VR controller. By improving the VR controller design, brings VR a much more immersive experience."],"dc:format":["application/pdf"],"dc:identifier":["https://hdl.handle.net/2142/116277"],"dc:language":["en","eng"],"dc:rights":["Copyright 2022 Zhaofu Zhang"],"dc:subject":["Haptic","Virtual reality","Controller"],"dc:title":["Design and development of a haptic controller for enhancing the immersive experience of virtual reality"],"dc:type":["text","Thesis"],"thesis:degree_discipline":["Art and Design"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["M.F.A."],"thesis:institution_name":["University of Illinois at Urbana-Champaign"]},"updated_at":"2026-07-22T22:24:56Z"}