{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/101592"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/101592","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"Comparing the effects of traditional and virtual reality enhanced task-based language instruction on Chinese L1-English L2 knowledge of phrasal verbs","abstract":"DSpace SAF Submission Ingestion Package generated from Vireo submission #12885 on 2018-09-27 at 10:48:42","abstract_html":"DSpace SAF Submission Ingestion Package generated from Vireo submission #12885 on 2018-09-27 at 10:48:42","abstract_has_math":false,"creators":["Burkel, Alexander B."],"institution":"University of Illinois at Urbana-Champaign","degree_name":"M.A.","degree_level":"Thesis","degree_discipline":"Teaching of English Sec Lang","degree_department":null,"school":null,"contributors":["Sadler, Randall W.","Yan, Xun"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2018,"date_issued":"2018-09-27T16:17:54Z","date_published":"2018-09-27T16:17:54Z","updated_at":"2026-07-22T22:24:40Z","subjects":["VR, Virtual Reality, Phrasal Verb, Phrasal Verbs, PV. Technology, Teaching, L1, L2, English, Chinese."],"languages":["en"],"rights":["Copyright, 2018. Burkel. A."],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/2142/101592","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Sadler, Randall W.","Yan, Xun"]},{"key":"dc:creator","label":"Author","values":["Burkel, Alexander B."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2018-09-27T16:17:54Z","2018-07-16","2018-08"]},{"key":"dc:type","label":"Dc Type","values":["text"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Teaching of English Sec Lang"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["M.A."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois at Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["VR, Virtual Reality, Phrasal Verb, Phrasal Verbs, PV. Technology, Teaching, L1, L2, English, Chinese."]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright, 2018. Burkel. A."]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["http://hdl.handle.net/2142/101592"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["DSpace SAF Submission Ingestion Package generated from Vireo submission #12885 on 2018-09-27 at 10:48:42","Made available in DSpace on 2018-09-27T16:17:54Z (GMT). No. of bitstreams: 3 BURKEL-THESIS-2018.pdf: 1086436 bytes, checksum: 546a51b1addc51fca858da40704fad8a (MD5) Thesis-Masters-ALEXANDER BURKEL--final.docx: 3722135 bytes, checksum: d6ce7ee3d4fdad6f98810860ed514515 (MD5) LICENSE.txt: 4213 bytes, checksum: 1095f273b992cc5dca5ee1486b101dc4 (MD5) Previous issue date: 2018-07-16","Until now the authenticity of materials used in Language Learning, and the context in which they are used, had been debated in a favorable light (Chomsky, 1965). Using current Virtual-Reality (VR) technology in the classroom has the potential to increase the authenticity of the context in which students perform meaningful tasks and allows us to combine different theoretical and applied approaches to Second Language Acquisition (SLA) such as Task Based Language Teaching (TBLT) and Total Physical Response (TPR) (Asher, 1969). This study examined the learning of phrasal verbs (PV) by three groups (n=21 each) of Chinese-L1 ESL intermediate to advanced proficiency learners. Participants completed Session 1 which consisted of a PV proficiency knowledge test used as a pre-screening test, as well as a language background questionnaire. Those who showed little-to-no knowledge of the PVs being tested were called in for Session 2, for which participants were split into three groups; a control group and two experimental groups. Participants in both experimental groups first received a list of the PVs being tested and were shown a short 10-minute video presenting the PVs and their definitions in a traditional-style classroom format. After this, the participants in the task-based group practiced showing their understanding of the meaning of these verbs by completing a semi-guided VR game, in which they adopted the role of a cook in training, completing tasks in an attempt to get hired; whereas participants in the other traditional group completed a traditional practice where they had to insert the most appropriate VP (from a textbox) in several contextualized dialogues. After completing each of their respective practice portions in session 2, the participants of both groups were asked to take the same PV knowledge test they had been given during session 1, and again a week later, to assess potential gains over time. Participants in the control group only completed the PV proficiency knowledge tests in session 1 and were given the same PV knowledge test as the other groups for the following sessions. Overall, my findings show that participants in the experimental VR group showed larger gains over time compared to the control and other experimental group, particularly regarding the figurative PVs. This study aimed to investigate the use of the HTC Vive (a virtual reality headset) to increase the acquisition of Phrasal Verbs by intermediate proficiency ESL learners. We incorporated the factor of VR into Task Based Language Teaching to give participants a communicative meaning-based task with a more immersive and authentic setting. Preliminary results suggest that VR offers a more authentic scenario for vocabulary learning, than traditional practice, leading to greater learning gains. In addition, responses from my debriefing questionnaire suggest that participants also perceived this practice as a more positive and encouraging experience, which mirrored real-life situations for them.","Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2018-09-27 without embargo terms","The student, Alexander Burkel, accepted the attached license on 2018-07-16 at 09:37.","The student, Alexander Burkel, submitted this Thesis for approval on 2018-07-16 at 09:46.","This Thesis was approved for publication on 2018-07-16 at 13:20."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Comparing the effects of traditional and virtual reality enhanced task-based language instruction on Chinese L1-English L2 knowledge of phrasal verbs"]}]}],"canonical_facts":{"dc:contributor":["Sadler, Randall W.","Yan, Xun"],"dc:creator":["Burkel, Alexander B."],"dc:date":["2018-09-27T16:17:54Z","2018-07-16","2018-08"],"dc:description":["DSpace SAF Submission Ingestion Package generated from Vireo submission #12885 on 2018-09-27 at 10:48:42","Made available in DSpace on 2018-09-27T16:17:54Z (GMT). No. of bitstreams: 3 BURKEL-THESIS-2018.pdf: 1086436 bytes, checksum: 546a51b1addc51fca858da40704fad8a (MD5) Thesis-Masters-ALEXANDER BURKEL--final.docx: 3722135 bytes, checksum: d6ce7ee3d4fdad6f98810860ed514515 (MD5) LICENSE.txt: 4213 bytes, checksum: 1095f273b992cc5dca5ee1486b101dc4 (MD5) Previous issue date: 2018-07-16","Until now the authenticity of materials used in Language Learning, and the context in which they are used, had been debated in a favorable light (Chomsky, 1965). Using current Virtual-Reality (VR) technology in the classroom has the potential to increase the authenticity of the context in which students perform meaningful tasks and allows us to combine different theoretical and applied approaches to Second Language Acquisition (SLA) such as Task Based Language Teaching (TBLT) and Total Physical Response (TPR) (Asher, 1969). This study examined the learning of phrasal verbs (PV) by three groups (n=21 each) of Chinese-L1 ESL intermediate to advanced proficiency learners. Participants completed Session 1 which consisted of a PV proficiency knowledge test used as a pre-screening test, as well as a language background questionnaire. Those who showed little-to-no knowledge of the PVs being tested were called in for Session 2, for which participants were split into three groups; a control group and two experimental groups. Participants in both experimental groups first received a list of the PVs being tested and were shown a short 10-minute video presenting the PVs and their definitions in a traditional-style classroom format. After this, the participants in the task-based group practiced showing their understanding of the meaning of these verbs by completing a semi-guided VR game, in which they adopted the role of a cook in training, completing tasks in an attempt to get hired; whereas participants in the other traditional group completed a traditional practice where they had to insert the most appropriate VP (from a textbox) in several contextualized dialogues. After completing each of their respective practice portions in session 2, the participants of both groups were asked to take the same PV knowledge test they had been given during session 1, and again a week later, to assess potential gains over time. Participants in the control group only completed the PV proficiency knowledge tests in session 1 and were given the same PV knowledge test as the other groups for the following sessions. Overall, my findings show that participants in the experimental VR group showed larger gains over time compared to the control and other experimental group, particularly regarding the figurative PVs. This study aimed to investigate the use of the HTC Vive (a virtual reality headset) to increase the acquisition of Phrasal Verbs by intermediate proficiency ESL learners. We incorporated the factor of VR into Task Based Language Teaching to give participants a communicative meaning-based task with a more immersive and authentic setting. Preliminary results suggest that VR offers a more authentic scenario for vocabulary learning, than traditional practice, leading to greater learning gains. In addition, responses from my debriefing questionnaire suggest that participants also perceived this practice as a more positive and encouraging experience, which mirrored real-life situations for them.","Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2018-09-27 without embargo terms","The student, Alexander Burkel, accepted the attached license on 2018-07-16 at 09:37.","The student, Alexander Burkel, submitted this Thesis for approval on 2018-07-16 at 09:46.","This Thesis was approved for publication on 2018-07-16 at 13:20."],"dc:format":["application/pdf"],"dc:identifier":["http://hdl.handle.net/2142/101592"],"dc:language":["en"],"dc:rights":["Copyright, 2018. Burkel. A."],"dc:subject":["VR, Virtual Reality, Phrasal Verb, Phrasal Verbs, PV. Technology, Teaching, L1, L2, English, Chinese."],"dc:title":["Comparing the effects of traditional and virtual reality enhanced task-based language instruction on Chinese L1-English L2 knowledge of phrasal verbs"],"dc:type":["text"],"thesis:degree_discipline":["Teaching of English Sec Lang"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["M.A."],"thesis:institution_name":["University of Illinois at Urbana-Champaign"]},"updated_at":"2026-07-22T22:24:40Z"}