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University of British Columbia

Fluid surface reconstruction from particles

Abstract

dc:description

Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key idea is to construct a surface that is as smooth as possible while remaining faithful to the particle locations. We describe a mesh-based algorithm that expresses the surface in terms of a constrained optimization problem. Our algorithm incorporates a secondary contribution in Marching Tiles, a generalization of the Marching Cubes isosurfacing algorithm. Marching Tiles provides guarantees on the minimum vertex valence, making the surface mesh more amenable to numerical operators such as the Bilaplacian.

Degree

thesis:*
Name thesis:degree_name
Master of Science - MSc
Level thesis:degree_level
master's
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
University of British Columbia
Year dc:date
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Williams, Brent Warren

Rights

dc:rights
Statement dc:rights
  • Attribution-NonCommercial-NoDerivatives 4.0 International
Language dc:language
eng

Identifiers

dc:identifier.*
Handle dc:identifier
http://hdl.handle.net/2429/906
OAI identifier oai:identifier
oai:circle.library.ubc.ca:2429/906

Chain of custody

source
Harvested from
University of British Columbia
Base URL
circle.library.ubc.ca/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Williams, Brent Warren. Fluid surface reconstruction from particles. master's thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/906