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University of British Columbia

Multi-resolution surface approximation for animation

Abstract

dc:description

This thesis addresses the problem of approximating a set of gridded data points obtained from a three-dimensional digitizing system to create a representation with a hierarchical bicubic B-spline surface that is suitable for further manipulation and animation. Chord length parameterization is obtained using 2-D deformation technique. A full multigrid (FMG) numerical method is used to solve the surface approximation and the multi-resolution elements created are used directly to define the overlays in a hierarchical B-spline surface. The direct use of FMG multi-resolution data offers reasonable surface shape behaviour, but the number of non-zero offsets is large. Storage cost is reduced either by eliminating offsets whose magnitude is below a certain tolerance or by reducing all offsets in a given level by a user specified amount. The resulting spline surface is modifiable, both locally and globally while retaining surface details of the digitized data. An interactive system based on these methods was created and the results of approximating two large data sets are presented.

Degree

thesis:*
Name thesis:degree_name
Master of Science - MSc
Level thesis:degree_level
master's
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
University of British Columbia
Year dc:date
1993

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Wang, Lifeng

Rights

dc:rights
Statement dc:rights
  • For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
Language dc:language
eng

Identifiers

dc:identifier.*
Handle dc:identifier
http://hdl.handle.net/2429/1877
OAI identifier oai:identifier
oai:circle.library.ubc.ca:2429/1877

Chain of custody

source
Harvested from
University of British Columbia
Base URL
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Last updated
2026-07-24
Source record
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related terms
citation

Wang, Lifeng. Multi-resolution surface approximation for animation. master's thesis, University of British Columbia, 1993. http://hdl.handle.net/2429/1877