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University of British Columbia

Interactive tools for biomechanical modeling and realistic animation

Abstract

dc:description

We describe a semi-automatic technique for modeling and animating complex musculoskeletal systems using a strand based muscle model. Using our interactive tools, we are able to generate the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the traditional animation pipeline with a biomechanical simulator capable of dynamic simulation with complex routing constraints on muscles and tendons. We integrate our musculoskeletal modeling and animation toolkit into a professional 3D production environment, thereby enabling artists and scientists to create complex musculoskeletal systems that were previously inaccessible to them. We demonstrate the applications of our tools to the visual effects industry with several animations of the human hand and applications to the biomechanics community with a novel model of the human shoulder.

Degree

thesis:*
Name thesis:degree_name
Master of Science - MSc
Level thesis:degree_level
master's
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
University of British Columbia
Year dc:date
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kaufman, Andrew

Rights

dc:rights
Statement dc:rights
  • Attribution-NonCommercial-NoDerivatives 4.0 International
Language dc:language
eng

Identifiers

dc:identifier.*
Handle dc:identifier
http://hdl.handle.net/2429/1492
OAI identifier oai:identifier
oai:circle.library.ubc.ca:2429/1492

Chain of custody

source
Harvested from
University of British Columbia
Base URL
circle.library.ubc.ca/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Kaufman, Andrew. Interactive tools for biomechanical modeling and realistic animation. master's thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/1492