{"id":{"repo_id":"twu","oai_identifier":"oai:twu-ir.tdl.org:11274/8913"},"canonical_url":"https://search.dev.ndltd.org/etd/twu/oai:twu-ir.tdl.org:11274/8913","repository":{"repo_id":"twu","name":"Texas Woman's University","base_url":"https://twu-ir.tdl.org/server/oai/request"},"display":{"title":"Criterion validity of selected Wii Fit™ games for balance assessment","abstract":"The purpose of this study was to examine the criterion validity of selected Wii Fit™ games for balance assessment. One hundred and eleven participants (nmen = 67, nwomen = 4) completed the testing protocol and were included in the analysis. The protocol included assessment of balance using both the Basic Balance Master ® and Wii Fit™ games using the balance board. The Wii Fit™ games selected included the Center of Balance, the Body of Control-Agility, the Body of Control-Basic Stance, Soccer Heading, and Ski Slalom. The Basic Balance Master® variables included the Weight Bearing Symmetry, Limit of Stability-directional control, Limit of Stability-maximum excursion, Rhythmic Weight Shift-directional control lateral, and Rhythmic Weight Shift-directional control antero-posterior. The data were analyzed using a canonical correlation. The canonical analysis revealed a statistically significant canonical correlation between the two canonical variates (F [25, 376.70] = 10.763, p &lt; .001; Wilks&apos; λ= .135). Tests of dimensionality for the canonical correlation analysis indicated that two of the five canonical functions were statistically significant (α = .05). The first function explained 81.8% of variance within its function and the second function explained 15.9% of the remaining variance. The strongest contributors to the relationship between the canonical variates were the Wii Fit™ Center of balance (r s = .992) and the Balance Master® Weight Bearing Symmetry (rs = .989). In conclusion, the Wii Fit™ Balance Board selected exercises showed excellent criterion validity for measuring balance as compared to the more established Balance Master ®. All selected Wii Fit™ games seemed to provide a rather accurate depiction of balance ability.","abstract_html":"The purpose of this study was to examine the criterion validity of selected Wii Fit™ games for balance assessment. One hundred and eleven participants (nmen = 67, nwomen = 4) completed the testing protocol and were included in the analysis. The protocol included assessment of balance using both the Basic Balance Master ® and Wii Fit™ games using the balance board. The Wii Fit™ games selected included the Center of Balance, the Body of Control-Agility, the Body of Control-Basic Stance, Soccer Heading, and Ski Slalom. The Basic Balance Master® variables included the Weight Bearing Symmetry, Limit of Stability-directional control, Limit of Stability-maximum excursion, Rhythmic Weight Shift-directional control lateral, and Rhythmic Weight Shift-directional control antero-posterior. The data were analyzed using a canonical correlation. The canonical analysis revealed a statistically significant canonical correlation between the two canonical variates (F [25, 376.70] = 10.763, p &amp;lt; .001; Wilks&amp;apos; λ= .135). Tests of dimensionality for the canonical correlation analysis indicated that two of the five canonical functions were statistically significant (α = .05). The first function explained 81.8% of variance within its function and the second function explained 15.9% of the remaining variance. The strongest contributors to the relationship between the canonical variates were the Wii Fit™ Center of balance (r s = .992) and the Balance Master® Weight Bearing Symmetry (rs = .989). In conclusion, the Wii Fit™ Balance Board selected exercises showed excellent criterion validity for measuring balance as compared to the more established Balance Master ®. All selected Wii Fit™ games seemed to provide a rather accurate depiction of balance ability.","abstract_has_math":false,"creators":["Fiaud, Vanessa Licence"],"institution":"Texas Woman&apos;s University","degree_name":"Doctor of Philosophy","degree_level":"Doctoral","degree_discipline":"Kinesiology","degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":["Nichols, David L."],"committee_members":["Ishee, Jimmy","Strain, Jeffrey"],"year":2012,"date_issued":"5/30/2012","date_published":"5/30/2012","updated_at":"2026-07-24T05:05:03Z","subjects":["Health and environmental sciences","Assessment","Balance","Criterion validity","Video games","Wii"],"languages":["en_US"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/11274/8913","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["Nichols, David L."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Ishee, Jimmy","Strain, Jeffrey"]},{"key":"dc:creator","label":"Author","values":["Fiaud, Vanessa Licence"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2017-12-07T22:38:13Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2017-12-07T22:38:13Z"]},{"key":"dc:date.issued","label":"Date","values":["5/30/2012"]},{"key":"dc:publisher","label":"Institution","values":["Texas Woman&apos;s University"]},{"key":"dc:type","label":"Dc Type","values":["Dissertation"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Kinesiology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Doctoral"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Doctor of Philosophy"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Texas Woman&apos;s University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Health and environmental sciences","Assessment","Balance","Criterion validity","Video games","Wii"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en_US"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/11274/8913"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["The purpose of this study was to examine the criterion validity of selected Wii Fit™ games for balance assessment. One hundred and eleven participants (nmen = 67, nwomen = 4) completed the testing protocol and were included in the analysis. The protocol included assessment of balance using both the Basic Balance Master ® and Wii Fit™ games using the balance board. The Wii Fit™ games selected included the Center of Balance, the Body of Control-Agility, the Body of Control-Basic Stance, Soccer Heading, and Ski Slalom. The Basic Balance Master® variables included the Weight Bearing Symmetry, Limit of Stability-directional control, Limit of Stability-maximum excursion, Rhythmic Weight Shift-directional control lateral, and Rhythmic Weight Shift-directional control antero-posterior. The data were analyzed using a canonical correlation. The canonical analysis revealed a statistically significant canonical correlation between the two canonical variates (F [25, 376.70] = 10.763, p &lt; .001; Wilks&apos; λ= .135). Tests of dimensionality for the canonical correlation analysis indicated that two of the five canonical functions were statistically significant (α = .05). The first function explained 81.8% of variance within its function and the second function explained 15.9% of the remaining variance. The strongest contributors to the relationship between the canonical variates were the Wii Fit™ Center of balance (r s = .992) and the Balance Master® Weight Bearing Symmetry (rs = .989). In conclusion, the Wii Fit™ Balance Board selected exercises showed excellent criterion validity for measuring balance as compared to the more established Balance Master ®. All selected Wii Fit™ games seemed to provide a rather accurate depiction of balance ability."]},{"key":"dc:title","label":"Title","values":["Criterion validity of selected Wii Fit™ games for balance assessment"]}]}],"canonical_facts":{"dc:contributor.committeechair":["Nichols, David L."],"dc:contributor.committeemember":["Ishee, Jimmy","Strain, Jeffrey"],"dc:creator":["Fiaud, Vanessa Licence"],"dc:date.accessioned":["2017-12-07T22:38:13Z"],"dc:date.available":["2017-12-07T22:38:13Z"],"dc:date.issued":["5/30/2012"],"dc:description.abstract":["The purpose of this study was to examine the criterion validity of selected Wii Fit™ games for balance assessment. One hundred and eleven participants (nmen = 67, nwomen = 4) completed the testing protocol and were included in the analysis. The protocol included assessment of balance using both the Basic Balance Master ® and Wii Fit™ games using the balance board. The Wii Fit™ games selected included the Center of Balance, the Body of Control-Agility, the Body of Control-Basic Stance, Soccer Heading, and Ski Slalom. The Basic Balance Master® variables included the Weight Bearing Symmetry, Limit of Stability-directional control, Limit of Stability-maximum excursion, Rhythmic Weight Shift-directional control lateral, and Rhythmic Weight Shift-directional control antero-posterior. The data were analyzed using a canonical correlation. The canonical analysis revealed a statistically significant canonical correlation between the two canonical variates (F [25, 376.70] = 10.763, p &lt; .001; Wilks&apos; λ= .135). Tests of dimensionality for the canonical correlation analysis indicated that two of the five canonical functions were statistically significant (α = .05). The first function explained 81.8% of variance within its function and the second function explained 15.9% of the remaining variance. The strongest contributors to the relationship between the canonical variates were the Wii Fit™ Center of balance (r s = .992) and the Balance Master® Weight Bearing Symmetry (rs = .989). In conclusion, the Wii Fit™ Balance Board selected exercises showed excellent criterion validity for measuring balance as compared to the more established Balance Master ®. All selected Wii Fit™ games seemed to provide a rather accurate depiction of balance ability."],"dc:identifier.uri":["http://hdl.handle.net/11274/8913"],"dc:language.iso":["en_US"],"dc:publisher":["Texas Woman&apos;s University"],"dc:subject":["Health and environmental sciences","Assessment","Balance","Criterion validity","Video games","Wii"],"dc:title":["Criterion validity of selected Wii Fit™ games for balance assessment"],"dc:type":["Dissertation"],"thesis:degree_discipline":["Kinesiology"],"thesis:degree_level":["Doctoral"],"thesis:degree_name":["Doctor of Philosophy"],"thesis:institution_name":["Texas Woman&apos;s University"]},"updated_at":"2026-07-24T05:05:03Z"}