{"id":{"repo_id":"temple","oai_identifier":"oai:scholarshare.temple.edu:20.500.12613/8918"},"canonical_url":"https://search.dev.ndltd.org/etd/temple/oai:scholarshare.temple.edu:20.500.12613/8918","repository":{"repo_id":"temple","name":"Temple University","base_url":"https://scholarshare.temple.edu/server/oai/request"},"display":{"title":"Reading Indie Video Games: A Study of Queer Players","abstract":"Through a series of in-depth qualitative interviews and a discourse analysis of academic publications this study explores the definition of indie video games, relationships between queer players and indie video games that they play, and ways in which queer players relate to games in general. The comparison of definitions between academic publications and player interviews shows that “indie” is a vague term that is too broad to define, either relying upon modes of production or becoming impossibly narrow in attempts to describe indie game trends. 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