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Texas A&M University

Camera based texture mapping: 3D applications for 2D images

Abstract

dc:description.abstract

This artist??s area of research is the appropriate use of matte paintings within the context of completely computer generated films. The emphasis of research is the adaptation of analog techniques and paradigms into a digital production workspace. The purpose of this artist??s research is the development of an original method of parenting perspective projections to three-dimensional (3D) cameras, specifically tailored to result in 3D matte paintings. Research includes the demonstration of techniques combining two-dimensional (2D) paintings, 3D props and sets, as well as camera projections onto primitive geometry to achieve a convincing final composite.

Degree

thesis:*
Grantor dc:publisher
Texas A&M University
Year dc:date.issued
2005

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Bowden, Nathan Charles
Contributors dc:contributor
  • Hillier, Karen

Subjects

dc:subject × 3

Rights

Language dc:language.iso
en_US

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1969.1/2407

Chain of custody

source
Harvested from
Texas Digital Library
Base URL
tdl-ir.tdl.org/server/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Bowden, Nathan Charles. Camera based texture mapping: 3D applications for 2D images. Texas A&M University, 2005. http://hdl.handle.net/1969.1/2407