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Texas A&M University

Embodied Interaction in Virtual Meetings: From Static Gesture Recognition to Few-Shot Gesture Adaptation

Abstract

dc:description.abstract

As remote collaboration becomes a standard mode of work, existing virtual meeting platforms often fail to capture the embodied cues of in-person interactions, particularly hand gestures that convey intent or feedback. Grounded in theories of embodiment, this dissertation explores hand gesture-based interaction as an essential channel for real-time virtual meetings, assuming that users should be able to interact in digital spaces in ways that reflect real-world behaviors. The research aims to: (1) design an intuitive gesture input method for real-time question-response interaction; (2) implement a gesture-based interface that restores spontaneity and clarity in group collaboration; and (3) evaluate a few-shot recognition model that can adapt to new, user-defined gestures with minimal examples. A gesture elicitation study identified intuitive response gestures suitable for large-group virtual settings. Based on these findings, a static gesture recognition interface was implemented using consumer augmented reality tools to detect finger-count gestures (one to five) in real time, enabling natural responses to binary and multiple-choice questions within Zoom. Recognizing variability in gesture use across individuals, cultures, and contexts, the study also investigated rapid adaptation to new gesture sets. A few-shot learning framework was implemented using the publicly available Jester dataset, which contains 27 gesture classes. Experiments with Prototypical Networks, using both convolutional neural network (CNN) and spatio-temporal graph convolutional network (ST-GCN) backbones, achieved approximately 75% accuracy in 5-way 5-shot settings. These results demonstrate the potential to expand gesture vocabularies quickly and effectively with limited training data. These contributions advance the development of adaptive, expressive, and scalable gesture-based interfaces for more human-centered virtual collaboration. By integrating intuitive gesture elicitation, real-time recognition, and few-shot learning, the work lays the foundation for virtual meeting systems that more closely mirror the fluid, multimodal communication of in-person interactions.

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy
Level thesis:degree_level
Doctoral
Discipline thesis:degree_discipline
Computer Science
Grantor
Texas A&M University
Year dc:date.issued
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Koh, Jung In
Advisor dc:contributor.advisor
  • Hammond, Tracy
Committee members dc:contributor.committeemember
  • Goldberg, Daniel
  • Ioerger, Thomas
  • Chaspari, Theodora

Subjects

dc:subject × 1

Rights

Language dc:language.iso
English

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1969.1/1599940

Chain of custody

source
Harvested from
Texas A&M University
Base URL
oaktrust.library.tamu.edu/server/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Koh, Jung In. Embodied Interaction in Virtual Meetings: From Static Gesture Recognition to Few-Shot Gesture Adaptation. Doctoral thesis, Texas A&M University, 2025. https://hdl.handle.net/1969.1/1599940