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University of South Carolina

Desperate Fishwives: A Study In Applied Game Design

Abstract

dc:description.abstract

<p>This thesis is a presentation of the design and development of a novel computational artifact: the educational videogame Desperate Fishwives, which harnesses the idea of procedural rhetoric to instruct players on aspects of early modern (cc. 17th century) English life. Herein is detailed the validity of using games as rhetorical and educational devices and the process of designing a game to reflect a particular client's pedagogical style and interpretation of history. This thesis, using the ideas of procedural rhetoric, procedural literacy, and expressive processing, seeks to bridge the gaps between humanities, rhetoric, and software development.</p>

Degree

thesis:*
Name thesis:degree_name
M.S.
Level thesis:degree_level
Campus Access Thesis
Discipline thesis:degree_discipline
Computer Science and Engineering
Year
2012

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Hodgson, John Michael
Contributors dc:contributor
  • Duncan A Buell

Subjects

dc:subject × 9

Rights

dc:rights
Statement dc:rights
  • © 2012, John Michael Hodgson

Identifiers

dc:identifier.*
Repository record dc:identifier
https://scholarcommons.sc.edu/etd/781
OAI identifier oai:identifier
oai:scholarcommons.sc.edu:etd-1782

Chain of custody

source
Harvested from
University of South Carolina
Base URL
scholarcommons.sc.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Hodgson, John Michael. Desperate Fishwives: A Study In Applied Game Design. Campus Access Thesis thesis, 2012. https://scholarcommons.sc.edu/etd/781