Abstract
dc:description.abstract<p>This thesis is a presentation of the design and development of a novel computational artifact: the educational videogame Desperate Fishwives, which harnesses the idea of procedural rhetoric to instruct players on aspects of early modern (cc. 17th century) English life. Herein is detailed the validity of using games as rhetorical and educational devices and the process of designing a game to reflect a particular client's pedagogical style and interpretation of history. This thesis, using the ideas of procedural rhetoric, procedural literacy, and expressive processing, seeks to bridge the gaps between humanities, rhetoric, and software development.</p>
Degree
thesis:*- Name thesis:degree_name
- M.S.
- Level thesis:degree_level
- Campus Access Thesis
- Discipline thesis:degree_discipline
- Computer Science and Engineering
- Year
- 2012
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Hodgson, John Michael
- Contributors dc:contributor
-
- Duncan A Buell
Subjects
dc:subject × 9Rights
dc:rights- Statement dc:rights
-
- © 2012, John Michael Hodgson
Identifiers
dc:identifier.*- Repository record dc:identifier
- https://scholarcommons.sc.edu/etd/781
- OAI identifier oai:identifier
- oai:scholarcommons.sc.edu:etd-1782