University of South Carolina
Path-Finding With Differential Constraints In Real Time Strategy Video Games
Abstract
dc:description.abstract<p>Path-finding is commonly used in video games, and is a critical feature in real time strategies. This game genre uses path-finding to move an agent such as a soldier or a vehicle from one place to another, but currently these paths are unrealistic for agents that possess differential constraints. For example, when a car-like vehicle moves from one place to another it will follow a jagged path, which overlooks differential constraints that determines how it would realistically move. Using differential constraints in agent path-finding has been avoided in video games, since these constraints make path-finding computationally intensive and would slow down game play. I propose an algorithm in which paths with differential constraints can be determined quickly in real time strategies. The method uses a data structure containing precalculated paths found by using Dubins curves, and a modified path-finding algorithm.</p>
Degree
thesis:*- Name thesis:degree_name
- MS
- Level thesis:degree_level
- Campus Access Thesis
- Discipline thesis:degree_discipline
- Computer Science and Engineering
- Year
- 2009
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Shepherd, Jeremiah Jeffrey
- Contributors dc:contributor
-
- Jijun Tang
Subjects
dc:subject × 10Rights
dc:rights- Statement dc:rights
-
- © 2009, Jeremiah Jeffrey Shepherd
Identifiers
dc:identifier.*- Repository record dc:identifier
- https://scholarcommons.sc.edu/etd/92
- OAI identifier oai:identifier
- oai:scholarcommons.sc.edu:etd-1093