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University of South Carolina

Path-Finding With Differential Constraints In Real Time Strategy Video Games

Abstract

dc:description.abstract

<p>Path-finding is commonly used in video games, and is a critical feature in real time strategies. This game genre uses path-finding to move an agent such as a soldier or a vehicle from one place to another, but currently these paths are unrealistic for agents that possess differential constraints. For example, when a car-like vehicle moves from one place to another it will follow a jagged path, which overlooks differential constraints that determines how it would realistically move. Using differential constraints in agent path-finding has been avoided in video games, since these constraints make path-finding computationally intensive and would slow down game play. I propose an algorithm in which paths with differential constraints can be determined quickly in real time strategies. The method uses a data structure containing precalculated paths found by using Dubins curves, and a modified path-finding algorithm.</p>

Degree

thesis:*
Name thesis:degree_name
MS
Level thesis:degree_level
Campus Access Thesis
Discipline thesis:degree_discipline
Computer Science and Engineering
Year
2009

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Shepherd, Jeremiah Jeffrey
Contributors dc:contributor
  • Jijun Tang

Subjects

dc:subject × 10

Rights

dc:rights
Statement dc:rights
  • © 2009, Jeremiah Jeffrey Shepherd

Identifiers

dc:identifier.*
Repository record dc:identifier
https://scholarcommons.sc.edu/etd/92
OAI identifier oai:identifier
oai:scholarcommons.sc.edu:etd-1093

Chain of custody

source
Harvested from
University of South Carolina
Base URL
scholarcommons.sc.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Shepherd, Jeremiah Jeffrey. Path-Finding With Differential Constraints In Real Time Strategy Video Games. Campus Access Thesis thesis, 2009. https://scholarcommons.sc.edu/etd/92