{"id":{"repo_id":"siu-theses","oai_identifier":"oai:opensiuc.lib.siu.edu:dissertations-2049"},"canonical_url":"https://search.dev.ndltd.org/etd/siu-theses/oai:opensiuc.lib.siu.edu:dissertations-2049","repository":{"repo_id":"siu-theses","name":"Southern Illinois University","base_url":"https://opensiuc.lib.siu.edu/do/oai/"},"display":{"title":"Demonstrating the Validity of the Video Game Functional Assessment-Revised (VGFA-R)","abstract":"Excessive video play has been well documented over the course of the last decade. So much so that newest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; APA, 2013) has included excessive video gaming as disorder categorized as internet gaming disorder. To date, several researchers have designed assessments to evaluate excessive video game play based on the previous editions and current editions of the DSM. However, these assessments primarily measure the criterion established in these manuals, instead of measuring the maintaining function of the video game play. The field of applied behavior analysis has been utilizing functional assessments for the last 30 years and has showed evidence of effective results across different populations and environments. Therefore, the purpose of this proposed study is to validate an indirect functional assessment entitled the Video Game Functional Assessment-Revised (VGFA-R) by means of conducting content, construct and criterion related validity.","abstract_html":"Excessive video play has been well documented over the course of the last decade. So much so that newest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; APA, 2013) has included excessive video gaming as disorder categorized as internet gaming disorder. To date, several researchers have designed assessments to evaluate excessive video game play based on the previous editions and current editions of the DSM. However, these assessments primarily measure the criterion established in these manuals, instead of measuring the maintaining function of the video game play. The field of applied behavior analysis has been utilizing functional assessments for the last 30 years and has showed evidence of effective results across different populations and environments. Therefore, the purpose of this proposed study is to validate an indirect functional assessment entitled the Video Game Functional Assessment-Revised (VGFA-R) by means of conducting content, construct and criterion related validity.","abstract_has_math":false,"creators":["Buono, Frank Daniel"],"institution":null,"degree_name":"Doctor of Philosophy","degree_level":"Campus Only Dissertation","degree_discipline":"Rehabilitation","degree_department":null,"school":null,"contributors":["Upton, Thomas"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2015,"date_issued":"2015-05-01T07:00:00Z","date_published":"2015-05-01T07:00:00Z","updated_at":"2026-07-24T04:34:36Z","subjects":["Behavior Analysis","Delay Discounting","Impulsivity","Indirect Functional Assessment","Video Gaming"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://opensiuc.lib.siu.edu/dissertations/1045","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Upton, Thomas"]},{"key":"dc:creator","label":"Author","values":["Buono, Frank Daniel"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"thesis:degree_discipline","label":"Discipline","values":["Rehabilitation"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Campus Only Dissertation"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Doctor of Philosophy"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Behavior Analysis","Delay Discounting","Impulsivity","Indirect Functional Assessment","Video Gaming"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://opensiuc.lib.siu.edu/dissertations/1045"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Excessive video play has been well documented over the course of the last decade. So much so that newest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; APA, 2013) has included excessive video gaming as disorder categorized as internet gaming disorder. To date, several researchers have designed assessments to evaluate excessive video game play based on the previous editions and current editions of the DSM. However, these assessments primarily measure the criterion established in these manuals, instead of measuring the maintaining function of the video game play. The field of applied behavior analysis has been utilizing functional assessments for the last 30 years and has showed evidence of effective results across different populations and environments. Therefore, the purpose of this proposed study is to validate an indirect functional assessment entitled the Video Game Functional Assessment-Revised (VGFA-R) by means of conducting content, construct and criterion related validity."]},{"key":"dc:title","label":"Title","values":["Demonstrating the Validity of the Video Game Functional Assessment-Revised (VGFA-R)"]}]}],"canonical_facts":{"dc:contributor":["Upton, Thomas"],"dc:creator":["Buono, Frank Daniel"],"dc:description.abstract":["Excessive video play has been well documented over the course of the last decade. So much so that newest version of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; APA, 2013) has included excessive video gaming as disorder categorized as internet gaming disorder. To date, several researchers have designed assessments to evaluate excessive video game play based on the previous editions and current editions of the DSM. However, these assessments primarily measure the criterion established in these manuals, instead of measuring the maintaining function of the video game play. The field of applied behavior analysis has been utilizing functional assessments for the last 30 years and has showed evidence of effective results across different populations and environments. Therefore, the purpose of this proposed study is to validate an indirect functional assessment entitled the Video Game Functional Assessment-Revised (VGFA-R) by means of conducting content, construct and criterion related validity."],"dc:identifier":["https://opensiuc.lib.siu.edu/dissertations/1045"],"dc:subject":["Behavior Analysis","Delay Discounting","Impulsivity","Indirect Functional Assessment","Video Gaming"],"dc:title":["Demonstrating the Validity of the Video Game Functional Assessment-Revised (VGFA-R)"],"thesis:degree_discipline":["Rehabilitation"],"thesis:degree_level":["Campus Only Dissertation"],"thesis:degree_name":["Doctor of Philosophy"]},"updated_at":"2026-07-24T04:34:36Z"}