Back to results

University of Saskatchewan

YOUTH PERCEPTIONS ON LEARNING IN IMMERSIVE VIRTUAL REALITY: DEVELOPING AND ASSESSING ESSENTIAL SOCIOEMOTIONAL SKILLS

Abstract

dc:description.abstract

This qualitative study investigated youth perceptions of educational virtual reality (VR) for developing socioemotional skills. A constructivist theoretical framework was utilized to guide the research design according to five key elements: learning in relevant settings, the social negotiation of learning, ownership in learning, multimodal representation, and metacognition. An exploratory case study approach was used. A grade 8 class of 28 students were invited to participate as the co-researchers for this study. The methods for data collection were semi structured artifact analysis, observations, surveys, and interviews. Research activities involved guided exploration of sustainability issues in AltspaceVR, collaborative painting in MultibrushVR, and an artifact contribution to a co-created learning experience in FrameVR. Empathy was the most predominant type of social-emotional learning (SEL) demonstrated by the co-researchers: Teamwork, creativity, and problem-solving skills were also evident. The youth exemplified new empathetic insights and activism for people, the environment, and animals based on their learning in immersive contexts. Findings indicate a rationale for educational VR to include SEL competencies, which VR excels at through its capacity for perspective-taking. The research activities within the virtual environments contributed to the co-researchers’ sense of social presence through open communication, affective expression, and group cohesion. Although the scholarly literature identifies personalized avatars as influential for enhancing social presence in VR environments, there was a lack of consensus on avatar value. The data collected in this study may serve as a basis for further research on understanding the capacity of educational VR to promote empathy and SEL in youth.

Degree

thesis:*
Name thesis:degree_name
Master of Education (M.Ed.)
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Curriculum Studies
Grantor
University of Saskatchewan
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Olson, Brent J
Committee members dc:contributor.committeemember
  • Morrison , Dirk
  • Koole , Marguerite
  • Wilson , Jay
  • Code , Jillianne

Subjects

dc:subject × 6

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10388/14415
OAI identifier oai:identifier
oai:harvest.usask.ca:10388/14415

Chain of custody

source
Harvested from
University of Saskatchewan
Base URL
harvest.usask.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Olson, Brent J. YOUTH PERCEPTIONS ON LEARNING IN IMMERSIVE VIRTUAL REALITY: DEVELOPING AND ASSESSING ESSENTIAL SOCIOEMOTIONAL SKILLS. Masters thesis, University of Saskatchewan, 2023. https://hdl.handle.net/10388/14415