{"id":{"repo_id":"salford","oai_identifier":"oai:salford-repository.worktribe.com:1405644"},"canonical_url":"https://search.dev.ndltd.org/etd/salford/oai:salford-repository.worktribe.com:1405644","repository":{"repo_id":"salford","name":"U. of Salford","base_url":"https://salford-repository.worktribe.com/oaiprovider"},"display":{"title":"Using virtual reality to evaluate how people mightfeel and perform within adaptive architecture","abstract":"With the rapid development of interactive building materials that can react in real time, anew type of architecture is about to emerge. Buildings that can transform their selves andchange their appearance are gaining popularity and could become the new norm inarchitecture. The potential convergence of artificial intelligence and adaptive buildingmaterials offers the possibility of having a lifelike building that is not only interactive but canalso think and become social. A series of experiments are made using different virtualenvironments and placing participants in animated, interactive or seemingly intelligentstructures. The justification is based on the wide spread use of virtual reality in architectureand an established body of literature showing that virtual environments are a useful tool inassessing how people might react to different experiences.Results presented indicate that when placed in a simulation of a lifelike building, people aremore productive and feel more comfortable than a regular static one. Placing such a buildingin a social virtual environment showed that an interactive building can generate morevisitors and interest than a static counterpart. This demonstrates the validity of animated,interactive or intelligent buildings and that they are not just a novelty item in thearchitectural world.A multiple measure approach was used and increased confidence in the use of virtualenvironments as an indicator of how people might react in similar real life scenarios.","abstract_html":"With the rapid development of interactive building materials that can react in real time, anew type of architecture is about to emerge. Buildings that can transform their selves andchange their appearance are gaining popularity and could become the new norm inarchitecture. The potential convergence of artificial intelligence and adaptive buildingmaterials offers the possibility of having a lifelike building that is not only interactive but canalso think and become social. A series of experiments are made using different virtualenvironments and placing participants in animated, interactive or seemingly intelligentstructures. The justification is based on the wide spread use of virtual reality in architectureand an established body of literature showing that virtual environments are a useful tool inassessing how people might react to different experiences.Results presented indicate that when placed in a simulation of a lifelike building, people aremore productive and feel more comfortable than a regular static one. Placing such a buildingin a social virtual environment showed that an interactive building can generate morevisitors and interest than a static counterpart. This demonstrates the validity of animated,interactive or intelligent buildings and that they are not just a novelty item in thearchitectural world.A multiple measure approach was used and increased confidence in the use of virtualenvironments as an indicator of how people might react in similar real life scenarios.","abstract_has_math":false,"creators":["Adi, MNH"],"institution":null,"degree_name":null,"degree_level":"Doctoral (Level 8)","degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2026,"date_issued":"2026","date_published":"2026","updated_at":"2026-07-24T04:26:44Z","subjects":[],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier","label":"Identifier","values":["oai:salford-repository.worktribe.com:1405644"],"render_values":[{"text":"oai:salford-repository.worktribe.com:1405644","href":null,"code":true}]}]},"links":{"outbound_url":null,"outbound_label":null,"outbound_source":null},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.sponsor","label":"Sponsor","values":["University of Salford"]},{"key":"dc:creator","label":"Author","values":["Adi, MNH"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2026-07-24"]},{"key":"dc:date.issued","label":"Date","values":["2026"]},{"key":"dc:relation.isreferencedby","label":"Dc Relation Isreferencedby","values":["https://salford-repository.worktribe.com/output/1405644"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"dc:type.qualificationlevel","label":"Dc Type Qualificationlevel","values":["Doctoral (Level 8)"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["oai:salford-repository.worktribe.com:1405644"]},{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://salford-repository.worktribe.com/file/1405644/1/M.%20N.%20H.%20Adi%20-%202011.pdf"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["With the rapid development of interactive building materials that can react in real time, anew type of architecture is about to emerge. Buildings that can transform their selves andchange their appearance are gaining popularity and could become the new norm inarchitecture. The potential convergence of artificial intelligence and adaptive buildingmaterials offers the possibility of having a lifelike building that is not only interactive but canalso think and become social. A series of experiments are made using different virtualenvironments and placing participants in animated, interactive or seemingly intelligentstructures. The justification is based on the wide spread use of virtual reality in architectureand an established body of literature showing that virtual environments are a useful tool inassessing how people might react to different experiences.Results presented indicate that when placed in a simulation of a lifelike building, people aremore productive and feel more comfortable than a regular static one. Placing such a buildingin a social virtual environment showed that an interactive building can generate morevisitors and interest than a static counterpart. This demonstrates the validity of animated,interactive or intelligent buildings and that they are not just a novelty item in thearchitectural world.A multiple measure approach was used and increased confidence in the use of virtualenvironments as an indicator of how people might react in similar real life scenarios."]},{"key":"dc:title","label":"Title","values":["Using virtual reality to evaluate how people mightfeel and perform within adaptive architecture"]}]}],"canonical_facts":{"dc:contributor.sponsor":["University of Salford"],"dc:creator":["Adi, MNH"],"dc:date":["2026-07-24"],"dc:date.issued":["2026"],"dc:description.abstract":["With the rapid development of interactive building materials that can react in real time, anew type of architecture is about to emerge. Buildings that can transform their selves andchange their appearance are gaining popularity and could become the new norm inarchitecture. The potential convergence of artificial intelligence and adaptive buildingmaterials offers the possibility of having a lifelike building that is not only interactive but canalso think and become social. A series of experiments are made using different virtualenvironments and placing participants in animated, interactive or seemingly intelligentstructures. The justification is based on the wide spread use of virtual reality in architectureand an established body of literature showing that virtual environments are a useful tool inassessing how people might react to different experiences.Results presented indicate that when placed in a simulation of a lifelike building, people aremore productive and feel more comfortable than a regular static one. Placing such a buildingin a social virtual environment showed that an interactive building can generate morevisitors and interest than a static counterpart. This demonstrates the validity of animated,interactive or intelligent buildings and that they are not just a novelty item in thearchitectural world.A multiple measure approach was used and increased confidence in the use of virtualenvironments as an indicator of how people might react in similar real life scenarios."],"dc:identifier":["oai:salford-repository.worktribe.com:1405644"],"dc:identifier.uri":["https://salford-repository.worktribe.com/file/1405644/1/M.%20N.%20H.%20Adi%20-%202011.pdf"],"dc:language":["en"],"dc:relation.isreferencedby":["https://salford-repository.worktribe.com/output/1405644"],"dc:title":["Using virtual reality to evaluate how people mightfeel and perform within adaptive architecture"],"dc:type":["Thesis"],"dc:type.qualificationlevel":["Doctoral (Level 8)"]},"updated_at":"2026-07-24T04:26:44Z"}