{"id":{"repo_id":"royalroads","oai_identifier":"oai:null:10613/26063"},"canonical_url":"https://search.dev.ndltd.org/etd/royalroads/oai:null:10613/26063","repository":{"repo_id":"royalroads","name":"Royal Roads University","base_url":"https://www.viurrspace.ca/server/oai/request"},"display":{"title":"Motivation, engagement, and effectiveness of serious games for teaching cyber security and database defense","abstract":"This study uses an exploratory case study methodology, employing a mixed methods approach to explore the merits of a serious game, called Database Defender, to improve motivation, engagement, and learning of cybersecurity topics specifically database threats, database backup, and recovery. Results from Likert scale, open-ended questions, and interview responses show that game-based learning can be an effective way to increase or maintain a high level of motivation, be highly engaging, be very enjoyable, and reinforce knowledge taught in class on the topic of database defense to higher education students. Pre-test and post-test score differences showed no statistical significance between the control and game groups. However, student responses on the post-test indicated that students in the game group (as compared to the control group) demonstrated a better understanding and remembered the aspects of database defense, which the game sought to teach. This study fills a gap in the literature applying digital game-based learning to the specific topic of cybersecurity and database defense and to a specific audience of higher education students.","abstract_html":"This study uses an exploratory case study methodology, employing a mixed methods approach to explore the merits of a serious game, called Database Defender, to improve motivation, engagement, and learning of cybersecurity topics specifically database threats, database backup, and recovery. Results from Likert scale, open-ended questions, and interview responses show that game-based learning can be an effective way to increase or maintain a high level of motivation, be highly engaging, be very enjoyable, and reinforce knowledge taught in class on the topic of database defense to higher education students. Pre-test and post-test score differences showed no statistical significance between the control and game groups. However, student responses on the post-test indicated that students in the game group (as compared to the control group) demonstrated a better understanding and remembered the aspects of database defense, which the game sought to teach. This study fills a gap in the literature applying digital game-based learning to the specific topic of cybersecurity and database defense and to a specific audience of higher education students.","abstract_has_math":false,"creators":["Guichon, Patrick"],"institution":null,"degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Christie, Jordanne"],"committee_chairs":[],"committee_members":[],"year":2022,"date_issued":"2022-10-04","date_published":"2022-10-04","updated_at":"2026-08-21T22:21:56Z","subjects":[],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://dx.doi.org/10.25316/IR-17819"],"render_values":[{"text":"http://dx.doi.org/10.25316/IR-17819","href":"http://dx.doi.org/10.25316/IR-17819","code":true}]}]},"links":{"outbound_url":"https://viurrspace.ca/handle/10613/26063","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"source_record":{"url":"https://www.viurrspace.ca/server/oai/request?verb=GetRecord&metadataPrefix=dim&identifier=oai%3Anull%3A10613%2F26063","prefix":"dim"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Christie, Jordanne"]},{"key":"dc:creator","label":"Author","values":["Guichon, Patrick"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2022-10-04T22:04:27Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2022-10-04T22:04:27Z"]},{"key":"dc:date.issued","label":"Date","values":["2022-10-04"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://viurrspace.ca/handle/10613/26063","http://dx.doi.org/10.25316/IR-17819"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["This study uses an exploratory case study methodology, employing a mixed methods approach to explore the merits of a serious game, called Database Defender, to improve motivation, engagement, and learning of cybersecurity topics specifically database threats, database backup, and recovery. Results from Likert scale, open-ended questions, and interview responses show that game-based learning can be an effective way to increase or maintain a high level of motivation, be highly engaging, be very enjoyable, and reinforce knowledge taught in class on the topic of database defense to higher education students. Pre-test and post-test score differences showed no statistical significance between the control and game groups. However, student responses on the post-test indicated that students in the game group (as compared to the control group) demonstrated a better understanding and remembered the aspects of database defense, which the game sought to teach. This study fills a gap in the literature applying digital game-based learning to the specific topic of cybersecurity and database defense and to a specific audience of higher education students."]},{"key":"dc:title","label":"Title","values":["Motivation, engagement, and effectiveness of serious games for teaching cyber security and database defense"]}]}],"canonical_facts":{"dc:contributor.advisor":["Christie, Jordanne"],"dc:creator":["Guichon, Patrick"],"dc:date.accessioned":["2022-10-04T22:04:27Z"],"dc:date.available":["2022-10-04T22:04:27Z"],"dc:date.issued":["2022-10-04"],"dc:description.abstract":["This study uses an exploratory case study methodology, employing a mixed methods approach to explore the merits of a serious game, called Database Defender, to improve motivation, engagement, and learning of cybersecurity topics specifically database threats, database backup, and recovery. Results from Likert scale, open-ended questions, and interview responses show that game-based learning can be an effective way to increase or maintain a high level of motivation, be highly engaging, be very enjoyable, and reinforce knowledge taught in class on the topic of database defense to higher education students. Pre-test and post-test score differences showed no statistical significance between the control and game groups. However, student responses on the post-test indicated that students in the game group (as compared to the control group) demonstrated a better understanding and remembered the aspects of database defense, which the game sought to teach. 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