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Rowan University

Interactive software and its effects on hostility

Abstract

dc:description.abstract

The researcher will be exploring the relationship between violence in video games and the emotional responses to them. The goal of the study is to confirm the previous body of research that a short term increase in aggression and hostility exists after a violent video game is played. The study will also expand on the current existing body of data by examining other variables such as gender, age, typical time spent in a week playing videogames, overall familiarity with video games, the game genre that is normally played, and what consoles and systems are typically used to be played on. This data will be collected to see if they too have any significant effect on emotional responses. As interactive media increasingly becomes integrated into our day-to-day activities, data on how they may affect aggression and hostility become progressively more crucial. This is especially true at present as video games come under fire from current state legislation.

Degree

thesis:*
Name thesis:degree_name
M.A. School Psychology-Professional School Psychology
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Educational Services, Administration, and Higher Education
Year dc:date.available
2011

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Shya, Warren
Contributors dc:contributor
  • Klanderman, John

Subjects

dc:subject × 3

Identifiers

dc:identifier.*
Repository record dc:identifier
https://rdw.rowan.edu/etd/534
OAI identifier oai:identifier
oai:rdw.rowan.edu:etd-1533

Chain of custody

source
Harvested from
Rowan University
Base URL
rdw.rowan.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Shya, Warren. Interactive software and its effects on hostility. Thesis thesis, 2011. https://rdw.rowan.edu/etd/534