Rice University
How to design with the animal: Constructing posthumanist environments
Abstract
dc:description.abstractWorking with and designing with other, non-human, biological species is one of the deepest challenges facing architecture today and human development in general. Rather than to preserve, or cater to outside species "How to Design with the Animal" demonstrates that Architecture can actively participate in the life around it. By directing, responding and intervening in the sensorial (audible, olfactory, or haptic) ranges of individual species, architecture and infrastructure can become redefined as animal players in a much larger system. As a sensorial device architecture would become part attractor, part program container and part animal/architecture interface. Animals and ecosystems would then begin to influence the siting and design of individual buildings and they in turn would attract individual species while also being subject to larger migratory, or environmental patterns. And, more than providing a space for program, a new posthumanist architecture could offer the visitor with the experience of participating in a conversation with another animal.
Degree
thesis:*- Name thesis:degree_name
- Master of Architecture
- Level thesis:degree_level
- Masters
- Discipline thesis:degree_discipline
- Architecture
- Grantor
- Rice University
- Year dc:date.issued
- 2009
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Dodington, Edward M.
- Advisors dc:contributor.advisor
-
- Lally, Sean
- Franch, Eva
Subjects
dc:subject × 9Rights
dc:rights- Statement dc:rights
-
- Copyright is held by the author, unless otherwise indicated. Permission to reuse, publish, or reproduce the work beyond the bounds of fair use or other exemptions to copyright law must be obtained from the copyright holder.
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1911/61887
- OAI identifier oai:identifier
- oai:repository.rice.edu:1911/61887