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Reykjavík University

SAGA project: Networking & Diverse Interaction for Dynamic Interactive Stories

Abstract

dc:description.abstract

The SAGA project combines different techniques in Artificial Intelligence (AI) to automatically simulating and adapt stories in a game. This report is on the work done with connecting the SAGA project to a new game environment made in unity. Artificial intelligence (A.I) has been a part of games for over half a century. It is principally used to increase the players experience by giving the player better opponents in games. However there are more ways to use A.I to further player’s experience and this project explores the idea to use A.I as an interactive storyteller. Storytelling in games has in the past been done by writers telling a narrative. Now we explore the idea of having A.I that picks stories to tell based on preconditions present in the game. We were given such a system and a game to connect it to. The A.I system is called Saga (Simulate, Acquire, Generate and Adapt) that finds the stories. The game is a Viking village made in unity game engine. Connecting these two components, exploring the interaction paradigms for the player in the game and trying to expand upon them were the main focus of the project.

Author and committee

dc:creator, dc:contributor.*
Authors dc:creator
  • Andri Þorgrímsson 1983-
  • Soffía Ingibjargardóttir 1987-
Contributors dc:contributor
  • Háskólinn í Reykjavík

Subjects

dc:subject × 4

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/28840
OAI identifier oai:identifier
oai:skemman.is:1946/28840

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Andri Þorgrímsson 1983-; Soffía Ingibjargardóttir 1987-. SAGA project: Networking & Diverse Interaction for Dynamic Interactive Stories. 2017. http://hdl.handle.net/1946/28840