{"id":{"repo_id":"reykjavik","oai_identifier":"oai:skemman.is:1946/28811"},"canonical_url":"https://search.dev.ndltd.org/etd/reykjavik/oai:skemman.is:1946/28811","repository":{"repo_id":"reykjavik","name":"Reykjavík University","base_url":"https://skemman.is/oai/request"},"display":{"title":"Super-Colossal Titan Warfare","abstract":"For the final project of our undergraduate studies at Reykjavik University we really wanted to challenge our ourselves. So we decided to make a 3D multiplayer video game of the genre Action-RTS. We named the project Super Colossal Titan Warfare, the game was later named CORE which is an acronym for Chasm of Rivalrous Elements. The game was developed using Unity and C# following the methodology of Scrum.","abstract_html":"For the final project of our undergraduate studies at Reykjavik University we really wanted to challenge our ourselves. So we decided to make a 3D multiplayer video game of the genre Action-RTS. We named the project Super Colossal Titan Warfare, the game was later named CORE which is an acronym for Chasm of Rivalrous Elements. The game was developed using Unity and C# following the methodology of Scrum.","abstract_has_math":false,"creators":["Hermann Ingi Ragnarsson 1983-","Jón Böðvarsson 1993-","Örn Orri Ólafsson 1986-"],"institution":null,"degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":["Háskólinn í Reykjavík"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2017,"date_issued":"2017-09-04T13:27:28Z","date_published":"2017-09-04T13:27:28Z","updated_at":"2026-07-27T20:37:18Z","subjects":["Tölvunarfræði","Tölvuleikir","Computer science","Computer games"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/1946/28811","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Háskólinn í Reykjavík"]},{"key":"dc:creator","label":"Author","values":["Hermann Ingi Ragnarsson 1983-","Jón Böðvarsson 1993-","Örn Orri Ólafsson 1986-"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2017-09-04T13:27:27Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2017-09-04T13:27:27Z"]},{"key":"dc:date.issued","label":"Date","values":["2017-09-04T13:27:28Z"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Tölvunarfræði","Tölvuleikir","Computer science","Computer games"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/1946/28811"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["For the final project of our undergraduate studies at Reykjavik University we really wanted to challenge our ourselves. So we decided to make a 3D multiplayer video game of the genre Action-RTS. We named the project Super Colossal Titan Warfare, the game was later named CORE which is an acronym for Chasm of Rivalrous Elements. The game was developed using Unity and C# following the methodology of Scrum."]},{"key":"dc:title","label":"Title","values":["Super-Colossal Titan Warfare"]}]}],"canonical_facts":{"dc:contributor":["Háskólinn í Reykjavík"],"dc:creator":["Hermann Ingi Ragnarsson 1983-","Jón Böðvarsson 1993-","Örn Orri Ólafsson 1986-"],"dc:date.accessioned":["2017-09-04T13:27:27Z"],"dc:date.available":["2017-09-04T13:27:27Z"],"dc:date.issued":["2017-09-04T13:27:28Z"],"dc:description.abstract":["For the final project of our undergraduate studies at Reykjavik University we really wanted to challenge our ourselves. So we decided to make a 3D multiplayer video game of the genre Action-RTS. We named the project Super Colossal Titan Warfare, the game was later named CORE which is an acronym for Chasm of Rivalrous Elements. The game was developed using Unity and C# following the methodology of Scrum."],"dc:identifier.uri":["http://hdl.handle.net/1946/28811"],"dc:language.iso":["en"],"dc:subject":["Tölvunarfræði","Tölvuleikir","Computer science","Computer games"],"dc:title":["Super-Colossal Titan Warfare"],"dc:type":["Thesis"]},"updated_at":"2026-07-27T20:37:18Z"}