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Faculty of Graduate Studies and Research, University of Regina

Sword fighting in virtual reality: Where are we and how do we make it real

Abstract

dc:description.abstract

Virtual Reality has historically been a research space concerned with recreating the natural world around us. It is currently best known for its role in gaming and escapism. A number of different mediums have used virtual reality for its strengths in training. It is particularly useful for its ability to recreate real world locations and situations while still having full control over the environment. One area where it has failed in this realism is in its portrayal of fencing. Fencing, also known as sword fighting, is a common interaction in virtual reality gaming. Virtual reality fencing is plagued by a lack of features that are necessary to achieve realistic fencing. In this thesis I present eleven features gathered through observations of seven games. Weapon weight, parries, edge detection, edge alignment, point detection, weapon flex, blade tracking, response to physical locomotion, quality of expected movements, and weapon interaction with the environment are identified as necessary features in a realistic fencing experience. These features are explored with respect to their appearance in games as well as with regard to the current issues surrounding their implementation. It is found that all eleven features are necessary for the creation of a realistic fencing experience and they will require a physics based approach to their implementation and interactions.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Level thesis:degree_level
Master's
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
Faculty of Graduate Studies and Research, University of Regina
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Pitura, Philip Remo Stanley
Advisor dc:contributor.advisor
  • Gerhard, David
Committee member dc:contributor.committeemember
  • Hamilton, Howard J.

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:uregina.scholaris.ca:10294/16198

Chain of custody

source
Harvested from
University of Regina
Base URL
uregina.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Pitura, Philip Remo Stanley. Sword fighting in virtual reality: Where are we and how do we make it real. Master's thesis, Faculty of Graduate Studies and Research, University of Regina, 2023. https://hdl.handle.net/10294/16198