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Queens University

Improving the Accessibility of Digital Games Using Partial Automation

Abstract

dc:description.abstract

Partial automation is a games accessibility technique that can improve the accessibility of digital games to novices and players with disabilities. Under partial automation, the player shares control of the game with an AI copilot that performs gameplay actions that the player has difficulty controlling. Through a series of studies, we found that this technique can extend a game's accessibility to players who might be unable to play otherwise. This thesis contributes an exploration of the design space of partial automation, including many examples of partial automation created for use in our studies, as well as empirical evidence that partial automation can improve a game's accessibility.

Degree

thesis:*
Department dc:contributor.department
Computing

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Cimolino, Gabriele
Advisor dc:contributor.supervisor
  • Graham, Nick

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • Attribution 4.0 International
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1974/32569
OAI identifier oai:identifier
oai:queensu.scholaris.ca:1974/32569

Chain of custody

source
Harvested from
Queens University
Base URL
qspace.library.queensu.ca/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Cimolino, Gabriele. Improving the Accessibility of Digital Games Using Partial Automation. https://hdl.handle.net/1974/32569