Back to results

Queens University

Nelvana Animation: Shifting Labour Conditions, Digital Tools and Their Influence on the Design of 2D Children’s Animated Series

Abstract

dc:description.abstract

This research-creation project is supported by a theoretical paper overviewing the history of Nelvana Limited, the studio's economic growth and how the introduction of digital tools has impacted the aesthetic narrative of children’s animation. Applying the observations of cultural theorist Byung-Chul Han, the aesthetics of commercial 2D animation embrace smoothness as the positions of animators are reformed by neoliberal policy. The short film Bob and Anice Go To Corpo Hell compliments this research as an exercise in animation labour and an expression of the alienation of being a self-entrepreneur. Together, the works argue the value of human creativity within commercial animation production by linking the creative content of children's animated series to animators' working conditions and well-being in our digital age. Disrupting smooth aesthetics in animated works is one front on which animators can advocate for their labour: it requires changes to individuals’ workflow and level of creative input.

Degree

thesis:*
Department dc:contributor.department
Film and Media (Screen Cultures and Curatorial Studies)

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kelly, Lauren B.
Advisors dc:contributor.supervisor
  • Pelstring, Emily
  • MacKenzie , Scott

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • Attribution-NonCommercial-ShareAlike 4.0 International
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1974/32039
OAI identifier oai:identifier
oai:queensu.scholaris.ca:1974/32039

Chain of custody

source
Harvested from
Queens University
Base URL
qspace.library.queensu.ca/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Kelly, Lauren B.. Nelvana Animation: Shifting Labour Conditions, Digital Tools and Their Influence on the Design of 2D Children’s Animated Series. https://hdl.handle.net/1974/32039