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Universität Passau

Gamification in Software Testing

Abstract

dc:description.abstract

Software testing plays a critical role in ensuring software quality, yet it is frequently undervalued and underutilized by both practitioners and learners. A persistent lack of motivation, driven by perceptions of testing as tedious and less creative, hampers the adoption of rigorous testing practices in both industry and education. This thesis investigates the potential of gamification and serious games to address these motivational and pedagogical challenges, aiming to enhance engagement, learning outcomes, and testing behavior. Grounded in a mixed-methods research design, this work explores the application of game design principles to the domain of software testing through tool creations, empirical studies, and experimental interventions. It identifies key technical, organizational, and motivational barriers to effective testing based on large-scale survey data and qualitative insights. Drawing on these findings, the research develops and evaluates a series of game-based and gamified learning experiences across secondary, higher education, and professional development contexts. The results demonstrate that both gamification and serious games can positively impact how learners and developers engage with software testing, leading to improved motivation, conceptual understanding, and testing practices. Furthermore, this thesis offers theoretical and practical contributions by outlining design considerations, implementation strategies, and empirical evidence for integrating playful learning and feedback mechanisms into software testing education and practice. By reimagining software testing as an interactive and intrinsically rewarding activity, this work bridges the gap between technical rigor and learner engagement, contributing to a more sustainable and effective approach to testing within the broader field of software engineering.

Degree

thesis:*
Level thesis:degree_level
thesis.doctoral
Grantor dc:publisher
Universität Passau
Year
2026

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Straubinger, Philipp
Contributors dc:contributor
  • Fraser, Gordon
  • Becker, Steffen

Rights

dc:rights
Statement dc:rights
  • Creative Commons - CC BY-SA - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:kobv.de-opus4-uni-passau:2096

Chain of custody

source
Harvested from
Universität Passau
Base URL
opus4.kobv.de/opus4-uni-passau/oai
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Straubinger, Philipp. Gamification in Software Testing. thesis.doctoral thesis, Universität Passau, 2026. https://opus4.kobv.de/opus4-uni-passau/frontdoor/index/index/docId/2096