{"id":{"repo_id":"openu","oai_identifier":"oai:research.ou.nl:studenttheses/eada2d16-b902-46bd-9733-8c260e4c5c65"},"canonical_url":"https://search.dev.ndltd.org/etd/openu/oai:research.ou.nl:studenttheses/eada2d16-b902-46bd-9733-8c260e4c5c65","repository":{"repo_id":"openu","name":"Open Universiteit","base_url":"https://research.ou.nl/ws/oai"},"display":{"title":"The Effect of the Gamification Element; Badges on Students’ Motivation in Special Education.","abstract":"","abstract_html":null,"abstract_has_math":false,"creators":["Bareno, Marilaine"],"institution":null,"degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2021,"date_issued":"2021-4","date_published":"2021-4","updated_at":"2026-07-24T03:38:26Z","subjects":[],"languages":["English"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://research.ou.nl/en/studentTheses/eada2d16-b902-46bd-9733-8c260e4c5c65","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Bareno, Marilaine"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2021-4"]},{"key":"dc:relation","label":"Dc Relation","values":["OWMBareno_29042021.pdf"]},{"key":"dc:type","label":"Dc Type","values":["Master's Thesis"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["English"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://research.ou.nl/en/studentTheses/eada2d16-b902-46bd-9733-8c260e4c5c65"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:title","label":"Title","values":["The Effect of the Gamification Element; Badges on Students’ Motivation in Special Education."]}]}],"canonical_facts":{"dc:creator":["Bareno, Marilaine"],"dc:date":["2021-4"],"dc:identifier":["https://research.ou.nl/en/studentTheses/eada2d16-b902-46bd-9733-8c260e4c5c65"],"dc:language":["English"],"dc:relation":["OWMBareno_29042021.pdf"],"dc:title":["The Effect of the Gamification Element; Badges on Students’ Motivation in Special Education."],"dc:type":["Master's Thesis"]},"updated_at":"2026-07-24T03:38:26Z"}