{"id":{"repo_id":"ohiolink","oai_identifier":"oai:etd.ohiolink.edu:osu1357315576"},"canonical_url":"https://search.dev.ndltd.org/etd/ohiolink/oai:etd.ohiolink.edu:osu1357315576","repository":{"repo_id":"ohiolink","name":"OhioLINK","base_url":"https://etd.ohiolink.edu/acprod/odb_etd/ws/oai/oai"},"display":{"title":"Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking","abstract":"<p>This thesis explores the use of real time motion capture technologies in the animation process and how they can create a more interactive and participatory approach to creating an animated film. By utilizing real time capture for both virtual camera and actor performance, I hope to create a unique atmosphere in which both character and camera operator have the ability to influence action and actively participate in an evolving narrative.</p><p>Observational films are known for their intimacy. Achieved by immersing the filmmaker into the lives of the subjects, these films give the audience the ability to more actively participate in generating the films meaning and to forge close, personal relationships with the subject matter. Animation has inherent obstacles that limit that level of personal interaction and spontaneity. By looking to both direct cinema and cinema verite, this thesis explores how live action documentary techniques translate into an animated film.</p><p>In this paper, I study and discuss several animated documentaries and the tendencies and challenges the films face when approaching claims of truth and authenticity. I also analyze three well known observational films, Primary, Salesman and Titicut Follies and the transformation of ordinary people into ‘social actors’. It is this assumed roll, the everyday presentation of self that audiences relate to and perceive as truthful and authentic and is the backbone of my thesis research. Through the creation of two separate short films, Grandpa and Wade, I explore both virtual characters as social actors and my own role as a filmmaker in the animation process.</p>","abstract_html":"&lt;p&gt;This thesis explores the use of real time motion capture technologies in the animation process and how they can create a more interactive and participatory approach to creating an animated film. By utilizing real time capture for both virtual camera and actor performance, I hope to create a unique atmosphere in which both character and camera operator have the ability to influence action and actively participate in an evolving narrative.&lt;/p&gt;&lt;p&gt;Observational films are known for their intimacy. Achieved by immersing the filmmaker into the lives of the subjects, these films give the audience the ability to more actively participate in generating the films meaning and to forge close, personal relationships with the subject matter. Animation has inherent obstacles that limit that level of personal interaction and spontaneity. By looking to both direct cinema and cinema verite, this thesis explores how live action documentary techniques translate into an animated film.&lt;/p&gt;&lt;p&gt;In this paper, I study and discuss several animated documentaries and the tendencies and challenges the films face when approaching claims of truth and authenticity. I also analyze three well known observational films, Primary, Salesman and Titicut Follies and the transformation of ordinary people into ‘social actors’. It is this assumed roll, the everyday presentation of self that audiences relate to and perceive as truthful and authentic and is the backbone of my thesis research. Through the creation of two separate short films, Grandpa and Wade, I explore both virtual characters as social actors and my own role as a filmmaker in the animation process.&lt;/p&gt;","abstract_has_math":false,"creators":["Baker, Jeremy Charles"],"institution":"The Ohio State University","degree_name":"Master of Fine Arts","degree_level":"masters","degree_discipline":"Industrial, Interior Visual Communication Design","degree_department":null,"school":null,"contributors":["Price, Alan"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2013,"date_issued":"2013-05-22","date_published":"2013-05-22","updated_at":"2026-07-24T03:36:08Z","subjects":["Cinematography","Design","Film Studies","Fine Arts","observational cinema","cinema verite","direct cinema","animated documentary","real time camera capture","performance capture","addiction","character animation"],"languages":["English"],"rights":["unrestricted","This thesis or dissertation is protected by copyright: all rights reserved. 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Achieved by immersing the filmmaker into the lives of the subjects, these films give the audience the ability to more actively participate in generating the films meaning and to forge close, personal relationships with the subject matter. Animation has inherent obstacles that limit that level of personal interaction and spontaneity. By looking to both direct cinema and cinema verite, this thesis explores how live action documentary techniques translate into an animated film.</p><p>In this paper, I study and discuss several animated documentaries and the tendencies and challenges the films face when approaching claims of truth and authenticity. I also analyze three well known observational films, Primary, Salesman and Titicut Follies and the transformation of ordinary people into ‘social actors’. It is this assumed roll, the everyday presentation of self that audiences relate to and perceive as truthful and authentic and is the backbone of my thesis research. Through the creation of two separate short films, Grandpa and Wade, I explore both virtual characters as social actors and my own role as a filmmaker in the animation process.</p>"]},{"key":"dc:format","label":"Dc Format","values":["application/pdf","p.87","1.84 MB"]},{"key":"dc:title","label":"Title","values":["Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking"]}]}],"canonical_facts":{"dc:contributor":["Price, Alan"],"dc:creator":["Baker, Jeremy Charles"],"dc:date":["2013-05-22"],"dc:description":["<p>This thesis explores the use of real time motion capture technologies in the animation process and how they can create a more interactive and participatory approach to creating an animated film. By utilizing real time capture for both virtual camera and actor performance, I hope to create a unique atmosphere in which both character and camera operator have the ability to influence action and actively participate in an evolving narrative.</p><p>Observational films are known for their intimacy. Achieved by immersing the filmmaker into the lives of the subjects, these films give the audience the ability to more actively participate in generating the films meaning and to forge close, personal relationships with the subject matter. Animation has inherent obstacles that limit that level of personal interaction and spontaneity. By looking to both direct cinema and cinema verite, this thesis explores how live action documentary techniques translate into an animated film.</p><p>In this paper, I study and discuss several animated documentaries and the tendencies and challenges the films face when approaching claims of truth and authenticity. I also analyze three well known observational films, Primary, Salesman and Titicut Follies and the transformation of ordinary people into ‘social actors’. It is this assumed roll, the everyday presentation of self that audiences relate to and perceive as truthful and authentic and is the backbone of my thesis research. Through the creation of two separate short films, Grandpa and Wade, I explore both virtual characters as social actors and my own role as a filmmaker in the animation process.</p>"],"dc:format":["application/pdf","p.87","1.84 MB"],"dc:identifier":["http://rave.ohiolink.edu/etdc/view?acc_num=osu1357315576"],"dc:language":["English"],"dc:publisher":["The Ohio State University / OhioLINK"],"dc:rights":["unrestricted","This thesis or dissertation is protected by copyright: all rights reserved. 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