Monterey, California. Naval Postgraduate School
Particle filter based tracking in a detection sparse discrete event simulation environment
Abstract
dc:description.abstractOne of the key abilities of agents in military simulations is to react to both detections of and counter-detections by other agents in the environment. While methods have been developed to model these detections and counter-detections, the majority of these methods model detection and counter-detection as an all or nothing prospect in which an un-detected entity at some point crosses an arbitrary threshold of observability and becomes fully detected. In actuality, even extremely uncertain or incomplete detections and counter-detections of opposing entities can provide enough data for entities to make reasonably intelligent decisions on the virtual battlefield. Recent developments in commercial gaming artificial intelligence suggest that particle-based tracking techniques can provide accurate and computationally efficient state estimation of opposing agents within virtual environments. In this work several particle-based methods for obtaining and tracking contacts are explored to determine the feasibility of their use as a general purpose tracking technique in military simulations.
Degree
thesis:*- Department dc:contributor.department
- Modeling, Virtual Environments and Simulation (MOVES)
- Grantor dc:publisher
- Monterey, California. Naval Postgraduate School
- Year dc:date.issued
- 2007
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Borovies, Drew A.
- Advisor dc:contributor.advisor
-
- Darken, Christian
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/10945/3648
- OAI identifier oai:identifier
- oai:calhoun.nps.edu:10945/3648