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Adaptable videogame platform for interactive upper extremity rehabilitation

Abstract

dc:description.abstract

The primary objective of this work is to design a recreational rehabilitation videogame platform for customizing motivating games that interactively encourage purposeful upper extremity gross motor movements. Virtual reality (VR) technology is a popular application for rehabilitation therapies but there is a constant need for more accessible and affordable systems. We have developed a recreational VR game platform can be used as an independent therapy supplement without laboratory equipment and is inexpensive, motivating, and adaptable. The behaviors and interactive features can be easily modified and customized based on players' limitations or progress. A real-time method of capturing hand movements using programmed color detection mechanisms to create the simulated virtual environments (VEs) is implemented. Color markers are tracked and simultaneously given coordinates in the VE where the player sees representations of their hands and other interacting objects whose behaviors can be customized and adapted to fit therapeutic objectives and players' interests. After gross motor task repetition and involvement in the adaptable games, mobility of the upper extremities may improve. The videogame platform is expanded and optimized to allow modifications to base inputs and algorithms for object interactions through graphical user interfaces, thus providing the adaptable need in VR rehabilitation.

Degree

thesis:*
Name thesis:degree_name
Master of Science in Biomedical Engineering - (M.S.)
Discipline thesis:degree_discipline
Biomedical Engineering
Year
2007

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Jensen, Sally M.
Contributors dc:contributor
  • Richard A. Foulds
  • Sergei Adamovich
  • Lisa K. Simone

Subjects

dc:subject × 5

Identifiers

dc:identifier.*
Repository record dc:identifier
https://digitalcommons.njit.edu/theses/391
OAI identifier oai:identifier
oai:digitalcommons.njit.edu:theses-1390

Chain of custody

source
Harvested from
NJIT
Base URL
digitalcommons.njit.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Jensen, Sally M.. Adaptable videogame platform for interactive upper extremity rehabilitation. 2007. https://digitalcommons.njit.edu/theses/391