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Creating new visualization and human interface devices for theraputic video games

Abstract

dc:description.abstract

Virtual reality (VR) gaming environment as a tool for rehabilitation of patients with upper extremity disorders is fast gaining momentum. VR based motor training systems provide an engaging, motivating and adaptable environment where the motion of the limb displayed in the virtual world is a replication of the motion produced in the real world by the patient's extremity. The goal of this thesis was to create a generic gaming system which can be interfaced to a number of different Human interface devices (HID) and produce rich graphics to create a virtual environment which closely resembles the real world. This would overcome the current limitations of the 'HANDS UP' game developed by the Neuromuscular lab which accepts only a web camera input and uses color marker detection to recreate the limb movements in simple two dimensional environment. Three dimensional worlds designed in Virtual Reality Modeling Language (VRML) were controlled using SIMROBOT and Virtual reality toolbox in MATLAB to create better visualization. The Human Interface devices currently used for Virtual Reality video games are expensive and cannot be afforded for home use. Various new HID's like the Flock of Birds, Nintendo Wiimote and IMU 6 DOF V3 were tested for their use in the virtual gaming environment. Each device presented their own set of advantages and problems. The thesis work involved understanding and resolving these problems and interfacing the devices with the gaming system.

Degree

thesis:*
Name thesis:degree_name
Master of Science in Biomedical Engineering - (M.S.)
Discipline thesis:degree_discipline
Biomedical Engineering
Year
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Doshi, Kunal Jayant
Contributors dc:contributor
  • Richard A. Foulds
  • Sergei Adamovich
  • Lisa K. Simone

Subjects

dc:subject × 4

Identifiers

dc:identifier.*
Repository record dc:identifier
https://digitalcommons.njit.edu/theses/327
OAI identifier oai:identifier
oai:digitalcommons.njit.edu:theses-1326

Chain of custody

source
Harvested from
NJIT
Base URL
digitalcommons.njit.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Doshi, Kunal Jayant. Creating new visualization and human interface devices for theraputic video games. 2008. https://digitalcommons.njit.edu/theses/327