Back to results

NJIT

Development of a toolbox for the kinematic evaluation of hands-up video games

Abstract

dc:description.abstract

Children with cerebral palsy (CP) often have limited upper extremity (UE) control, Virtual reality (VR) is a current technology being evaluated as a form of UE therapy for children with CP, The systems currently available have been developed with games that cannot be graded to match the skill level of children with severely impaired UE control. A novel video game platform, "Hands-Up", has been developed at New Jersey Institute of Technology. The platform features software that allows for the customization of games and encourages users to make purposeful UE movements. To quantify changes and improvement in movement due to increased game play, a MATLAB-based toolbox of functions was developed. The functions include measures of peak velocity, percentage time to peak velocity, number of movement units, and straightness ratio. Data collected during reaching tasks were analyzed to validate the toolbox. The toolbox of functions provides different ways to interpret user intent.

Degree

thesis:*
Name thesis:degree_name
Master of Science in Biomedical Engineering - (M.S.)
Discipline thesis:degree_discipline
Biomedical Engineering
Year
2009

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Odle, Brooke Marie
Contributors dc:contributor
  • Richard A. Foulds
  • Sergei Adamovich
  • Bruno A. Mantilla

Subjects

dc:subject × 4

Identifiers

dc:identifier.*
Repository record dc:identifier
https://digitalcommons.njit.edu/theses/313
OAI identifier oai:identifier
oai:digitalcommons.njit.edu:theses-1312

Chain of custody

source
Harvested from
NJIT
Base URL
digitalcommons.njit.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Odle, Brooke Marie. Development of a toolbox for the kinematic evaluation of hands-up video games. 2009. https://digitalcommons.njit.edu/theses/313