{"id":{"repo_id":"must-thes","oai_identifier":"oai:scholarsmine.mst.edu:doctoral_dissertations-2653"},"canonical_url":"https://search.dev.ndltd.org/etd/must-thes/oai:scholarsmine.mst.edu:doctoral_dissertations-2653","repository":{"repo_id":"must-thes","name":"Missouri University of Science and Technology","base_url":"https://scholarsmine.mst.edu/do/oai/"},"display":{"title":"Interactive freeform solid modeling with haptic interface","abstract":"\"This dissertation presents the development of a Virtual Sculpting system and addresses the issues of interactive solid modeling with haptic interface. A virtual reality (VR) approach is taken to make the use of modeling tools more intuitive and interactive. The virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object. The VT interface includes stereo viewing and force feedback. The geometric modeling is based on the Sweep Differential Equation method to compute the boundary of the tool swept volume, and based on the ray-casting method to perform Boolean operations between the tool swept volume and the virtual stock in dexel data to simulate the sculpting process. A new method for surface reconstruction from dexel data is presented\"--Abstract, page iii.","abstract_html":"&quot;This dissertation presents the development of a Virtual Sculpting system and addresses the issues of interactive solid modeling with haptic interface. A virtual reality (VR) approach is taken to make the use of modeling tools more intuitive and interactive. The virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object. The VT interface includes stereo viewing and force feedback. The geometric modeling is based on the Sweep Differential Equation method to compute the boundary of the tool swept volume, and based on the ray-casting method to perform Boolean operations between the tool swept volume and the virtual stock in dexel data to simulate the sculpting process. A new method for surface reconstruction from dexel data is presented&quot;--Abstract, page iii.","abstract_has_math":false,"creators":["Peng, Xiaobo"],"institution":"University of Missouri--Rolla","degree_name":"Ph. D. in Mechanical Engineering","degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2016,"date_issued":"2016-02-10T08:00:00Z","date_published":"2016-02-10T08:00:00Z","updated_at":"2026-07-24T03:19:30Z","subjects":["Mechanical Engineering"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://scholarsmine.mst.edu/doctoral_dissertations/1651","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Peng, Xiaobo"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2016-02-10T08:00:00Z"]},{"key":"dc:type","label":"Dc Type","values":["Dissertation - Citation"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Ph. D. in Mechanical Engineering"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Missouri--Rolla"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Mechanical Engineering"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://scholarsmine.mst.edu/doctoral_dissertations/1651"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["\"This dissertation presents the development of a Virtual Sculpting system and addresses the issues of interactive solid modeling with haptic interface. A virtual reality (VR) approach is taken to make the use of modeling tools more intuitive and interactive. The virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object. The VT interface includes stereo viewing and force feedback. The geometric modeling is based on the Sweep Differential Equation method to compute the boundary of the tool swept volume, and based on the ray-casting method to perform Boolean operations between the tool swept volume and the virtual stock in dexel data to simulate the sculpting process. A new method for surface reconstruction from dexel data is presented\"--Abstract, page iii."]},{"key":"dc:title","label":"Title","values":["Interactive freeform solid modeling with haptic interface"]}]}],"canonical_facts":{"dc:creator":["Peng, Xiaobo"],"dc:date.available":["2016-02-10T08:00:00Z"],"dc:description.abstract":["\"This dissertation presents the development of a Virtual Sculpting system and addresses the issues of interactive solid modeling with haptic interface. A virtual reality (VR) approach is taken to make the use of modeling tools more intuitive and interactive. The virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object. The VT interface includes stereo viewing and force feedback. The geometric modeling is based on the Sweep Differential Equation method to compute the boundary of the tool swept volume, and based on the ray-casting method to perform Boolean operations between the tool swept volume and the virtual stock in dexel data to simulate the sculpting process. A new method for surface reconstruction from dexel data is presented\"--Abstract, page iii."],"dc:identifier":["https://scholarsmine.mst.edu/doctoral_dissertations/1651"],"dc:subject":["Mechanical Engineering"],"dc:title":["Interactive freeform solid modeling with haptic interface"],"dc:type":["Dissertation - Citation"],"thesis:degree_name":["Ph. D. in Mechanical Engineering"],"thesis:institution_name":["University of Missouri--Rolla"]},"updated_at":"2026-07-24T03:19:30Z"}