{"id":{"repo_id":"mo-state","oai_identifier":"oai:bearworks.missouristate.edu:theses-1915"},"canonical_url":"https://search.dev.ndltd.org/etd/mo-state/oai:bearworks.missouristate.edu:theses-1915","repository":{"repo_id":"mo-state","name":"Missouri State University","base_url":"https://bearworks.missouristate.edu/do/oai/"},"display":{"title":"Effects of Altering Group Goal Content on Group Outcomes","abstract":"68 three-person teams performed four trials of a modified game of Boggle® to examine goal content effects on group processes, development, and collective efficacy. Goal content was hypothesized to have important implications for directing attention to important group processes. The study employed a 3 (a learning goal condition, a performance goal condition, and a do best goal condition) x 4 (trials) design wherein goal content was block randomly assigned. Groups were videotaped during planning and performance sessions to code task and team strategies. As predicted, teams in the learning goal condition significantly differed from teams in the performance goal condition and the do best condition regarding such group processes as strategy formation. Also as predicted, a significant performance-collective efficacy relationship was fround only in the performance goal condition. No significant performance or development differences were found. Continued research, however, is necessary to delineate performance and development effects and to provide important information for teams that value coordination, effort and improvement.","abstract_html":"68 three-person teams performed four trials of a modified game of Boggle® to examine goal content effects on group processes, development, and collective efficacy. Goal content was hypothesized to have important implications for directing attention to important group processes. The study employed a 3 (a learning goal condition, a performance goal condition, and a do best goal condition) x 4 (trials) design wherein goal content was block randomly assigned. Groups were videotaped during planning and performance sessions to code task and team strategies. As predicted, teams in the learning goal condition significantly differed from teams in the performance goal condition and the do best condition regarding such group processes as strategy formation. Also as predicted, a significant performance-collective efficacy relationship was fround only in the performance goal condition. No significant performance or development differences were found. Continued research, however, is necessary to delineate performance and development effects and to provide important information for teams that value coordination, effort and improvement.","abstract_has_math":false,"creators":["Winton, Steve"],"institution":null,"degree_name":"Master of Science in Psychology","degree_level":"Masters","degree_discipline":"Psychology","degree_department":null,"school":null,"contributors":["Thomas Kane"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2003,"date_issued":"2003-07-01T07:00:00Z","date_published":"2003-07-01T07:00:00Z","updated_at":"2026-07-24T03:16:00Z","subjects":["Psychology"],"languages":[],"rights":["© Steve Winton"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://bearworks.missouristate.edu/theses/914","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Thomas Kane"]},{"key":"dc:creator","label":"Author","values":["Winton, Steve"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"thesis:degree_discipline","label":"Discipline","values":["Psychology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Masters"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science in Psychology"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Psychology"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["© Steve Winton"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://bearworks.missouristate.edu/theses/914"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["68 three-person teams performed four trials of a modified game of Boggle® to examine goal content effects on group processes, development, and collective efficacy. Goal content was hypothesized to have important implications for directing attention to important group processes. The study employed a 3 (a learning goal condition, a performance goal condition, and a do best goal condition) x 4 (trials) design wherein goal content was block randomly assigned. Groups were videotaped during planning and performance sessions to code task and team strategies. As predicted, teams in the learning goal condition significantly differed from teams in the performance goal condition and the do best condition regarding such group processes as strategy formation. Also as predicted, a significant performance-collective efficacy relationship was fround only in the performance goal condition. No significant performance or development differences were found. Continued research, however, is necessary to delineate performance and development effects and to provide important information for teams that value coordination, effort and improvement."]},{"key":"dc:title","label":"Title","values":["Effects of Altering Group Goal Content on Group Outcomes"]}]}],"canonical_facts":{"dc:contributor":["Thomas Kane"],"dc:creator":["Winton, Steve"],"dc:description.abstract":["68 three-person teams performed four trials of a modified game of Boggle® to examine goal content effects on group processes, development, and collective efficacy. Goal content was hypothesized to have important implications for directing attention to important group processes. The study employed a 3 (a learning goal condition, a performance goal condition, and a do best goal condition) x 4 (trials) design wherein goal content was block randomly assigned. Groups were videotaped during planning and performance sessions to code task and team strategies. As predicted, teams in the learning goal condition significantly differed from teams in the performance goal condition and the do best condition regarding such group processes as strategy formation. Also as predicted, a significant performance-collective efficacy relationship was fround only in the performance goal condition. No significant performance or development differences were found. Continued research, however, is necessary to delineate performance and development effects and to provide important information for teams that value coordination, effort and improvement."],"dc:identifier":["https://bearworks.missouristate.edu/theses/914"],"dc:rights":["© Steve Winton"],"dc:subject":["Psychology"],"dc:title":["Effects of Altering Group Goal Content on Group Outcomes"],"thesis:degree_discipline":["Psychology"],"thesis:degree_level":["Masters"],"thesis:degree_name":["Master of Science in Psychology"]},"updated_at":"2026-07-24T03:16:00Z"}