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Missouri State University

The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism

Abstract

dc:description.abstract

This study is an ethnography of The Masquerade LARP game's organizational culture. Role-playing games in general and live action role-playing in particular have escaped the attention of organizational communication researchers. Believing that The Masquerade game is an excellent context for organizational communication research due to the crucial role of communication between players, the researcher analyzed this entity from the lens of an organizational culture approach by focusing on the game's organizational symbolism. The present study was conducted as an ethnographic method of research through the researcher's observation and participation in the game under investigation. Complementary qualitative data were collected in interviews and an e-mail questionnaire. Data indicated that in addition to using organizational argot, metaphor, and stories in their game's organizational culture, players of The Masquerade utilized the device of metonymy as a symbolic form indicating ways in which they communicate their characters' experiences in the game. Additional inquiry into the nature of metaphor and metonymy, and their functions within the game's culture, demonstrated the multiple functioning of these devices in The Masquerade organizational symbolism.

Degree

thesis:*
Name thesis:degree_name
Master of Arts in Communication
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Communication
Year
1998

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Sevcik, Margarita V.
Contributors dc:contributor
  • Randy Dillon

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • © Margarita V Sevcik

Identifiers

dc:identifier.*
Repository record dc:identifier
https://bearworks.missouristate.edu/theses/310
OAI identifier oai:identifier
oai:bearworks.missouristate.edu:theses-1311

Chain of custody

source
Harvested from
Missouri State University
Base URL
bearworks.missouristate.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Sevcik, Margarita V.. The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism. Masters thesis, 1998. https://bearworks.missouristate.edu/theses/310