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Massachusetts Institute of Technology

The future of tabletop games

Abstract

dc:description.abstract

Tabletop games and digital games offer designers divergent affordances and provide players with different kinds of pleasures. Tabletop games excel at creating rich and immediate social interactions. They require players to enact game mechanics themselves resulting in powerful internalization of a game's dynamics. Digital games, on the other hand, can perform complex simulations to let users interact with emergent systems. Where tabletop games require painstaking reading of convoluted written rules, digital games teach their rules through interactive play. They track and adapt dynamically to player actions to ensure competitiveness. And they can connect to the net, allowing remote play, constantly updated content, and even the dynamic integration of real world data. This thesis explores the novel game mechanics and play patterns made possible by including digital devices in a traditional tabletop game setting. It presents a new framework for designing hybrid digital-physical tabletop games based on four areas of focus in which existing digital and tabletop game design practices currently come into conflict: player perception of randomness, the cost of simulation, methods for employing hidden information, and the role of bookkeeping. To illustrate this framework, this thesis describes the design for a novel digital-physical hybrid game called "Sneak." Sneak is a tabletop stealth game for 2-4 players about deception, evasion, and social intuition. Sneak's development, playtesting process, and design decisions are used as a test case for validating the described design framework.

Degree

thesis:*
Department dc:contributor.department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Borenstein, Greg
Advisor dc:contributor.advisor
  • Kevin Slavin.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/98650
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/98650

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Borenstein, Greg. The future of tabletop games. Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98650