Massachusetts Institute of Technology
Local versus global tables in Minimax Game Search
Abstract
dc:description.abstractMinimax Game Search with alpha-beta pruning can utilize heuristic tables in order to prune more branches and achieve better performance. The tables can be implemented using different memory models: global tables, worker-local tables and processor-local tables. Depending on whether each heuristic table depends on locality in the game tree, a memory model might be more suitable than others. This thesis describes an experiment that shows that local tables are generally preferable to global tables for two game heuristics used in chess-like games: killer move and best move history. The experiment is evidence that local tables might be useful for multithreaded applications, particularly ones that involve caching and exhibit locality.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2014
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Wattanawaroon, Tana
- Advisor dc:contributor.advisor
-
- Charles E. Leiserson.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/92088
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/92088