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Massachusetts Institute of Technology

Local versus global tables in Minimax Game Search

Abstract

dc:description.abstract

Minimax Game Search with alpha-beta pruning can utilize heuristic tables in order to prune more branches and achieve better performance. The tables can be implemented using different memory models: global tables, worker-local tables and processor-local tables. Depending on whether each heuristic table depends on locality in the game tree, a memory model might be more suitable than others. This thesis describes an experiment that shows that local tables are generally preferable to global tables for two game heuristics used in chess-like games: killer move and best move history. The experiment is evidence that local tables might be useful for multithreaded applications, particularly ones that involve caching and exhibit locality.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Wattanawaroon, Tana
Advisor dc:contributor.advisor
  • Charles E. Leiserson.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/92088
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/92088

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Wattanawaroon, Tana. Local versus global tables in Minimax Game Search. Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/92088