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Massachusetts Institute of Technology

AnnoTool : crowdsourcing for natural language corpus creation

Abstract

dc:description.abstract

This thesis explores the extent to which untrained annotators can create annotated corpora of scientific texts. Currently the variety and quantity of annotated corpora are limited by the expense of hiring or training annotators. The expense for finding and hiring professionals increases as the task becomes more esoteric or requiring of a specialized skill set. Training annotators is an investment in itself, often difficult to justify. Undergraduate students or volunteers may not remain with a project for long enough after being trained and graduate students' time may already be prioritized for other research goals. As the demand increases for computer programs capable of interacting with users through natural language, producing annotated datasets with which to train these programs is becoming increasingly important. This thesis presents an approach combining crowdsourcing with Luis von Ahn's "games with a purpose " paradigm. Crowdsourcing combines contributions from many participants in an online community. Games with a purpose incentivize voluntary contributions by providing an avenue for a task people are already incentivized to do, and collect data in the background. Here the desired data are annotations and the target community people annotating text for professional or personal benefit, such as scientists, researchers or the general public with an interest in science. An annotation tool was designed in the form of a Google Chrome extension specifically built to work with articles from the open-access, online scientific journal Public Library of Science (PLOS) ONE. A study was designed where participants with no prior annotator training were given a brief introduction to the annotation tool and assigned to annotate three articles. The results of the study demonstrate considerable annotator agreement. The results of this thesis demonstrate that crowdsourcing annotations is feasible even for technically sophisticated texts and presents a model of a platform that continuously gathers annotated corpora.

Degree

thesis:*
Department dc:contributor.department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Hayden, Katherine (Katherine Marie)
Advisor dc:contributor.advisor
  • Catherine Havasi.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/91819
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/91819

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Hayden, Katherine (Katherine Marie). AnnoTool : crowdsourcing for natural language corpus creation. Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91819