{"id":{"repo_id":"mit","oai_identifier":"oai:dspace.mit.edu:1721.1/87447"},"canonical_url":"https://search.dev.ndltd.org/etd/mit/oai:dspace.mit.edu:1721.1/87447","repository":{"repo_id":"mit","name":"MIT","base_url":"https://dspace.mit.edu/oai/request"},"display":{"title":"Geometry videos : a new representation for 3D animations","abstract":"Animations of three-dimensional computer graphics are becoming an increasingly prevalent medium for communication. There are many sources of 3D animations including physical simulations, scientific visualizations, and classic key-frame animations generated by an artist. There are even computer vision systems available today that are capable of capturing 3D time-varying geometric models. In this research, we develop a new representation for an important class of 3D animations, specifically time-varying manifolds. We call this representation a \"Geometry Video.\" At present, a viewer of a 3D animation must either have a similar simulation or animation infrastructure to the animation's producer, or the producer must create a video from a predefined set of viewpoints. Geometry videos provide the ability to encode and transmit a time-varying mesh in a generic, source-independent, and view-independent format. Geometry videos are created by constructing a global two-dimensional parametrization of a manifold over a rectangular domain. Time sequences of such parametrizations are particularly well-suited to compression using methods akin to video compression. This dissertation develops the techniques necessary to encode and compress arbitrary 3D manifold animations. A system is presented for converting animations into geometry videos as well as compressing and decompressing such representations. We also discusses the problems, design-parameters, and trade-offs associated with building such a system.","abstract_html":"Animations of three-dimensional computer graphics are becoming an increasingly prevalent medium for communication. There are many sources of 3D animations including physical simulations, scientific visualizations, and classic key-frame animations generated by an artist. There are even computer vision systems available today that are capable of capturing 3D time-varying geometric models. In this research, we develop a new representation for an important class of 3D animations, specifically time-varying manifolds. We call this representation a &quot;Geometry Video.&quot; At present, a viewer of a 3D animation must either have a similar simulation or animation infrastructure to the animation&#x27;s producer, or the producer must create a video from a predefined set of viewpoints. Geometry videos provide the ability to encode and transmit a time-varying mesh in a generic, source-independent, and view-independent format. Geometry videos are created by constructing a global two-dimensional parametrization of a manifold over a rectangular domain. Time sequences of such parametrizations are particularly well-suited to compression using methods akin to video compression. This dissertation develops the techniques necessary to encode and compress arbitrary 3D manifold animations. A system is presented for converting animations into geometry videos as well as compressing and decompressing such representations. We also discusses the problems, design-parameters, and trade-offs associated with building such a system.","abstract_has_math":false,"creators":["Briceño Pulido, Héctor Manuel, 1974-"],"institution":"Massachusetts Institute of Technology","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.","school":null,"contributors":[],"advisors":["Leonard McMillan, Seth Teller and Steven Gortler."],"committee_chairs":[],"committee_members":[],"year":2003,"date_issued":"2003","date_published":"2003","updated_at":"2026-07-22T22:21:17Z","subjects":["Electrical Engineering and Computer Science."],"languages":["eng"],"rights":["M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 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There are many sources of 3D animations including physical simulations, scientific visualizations, and classic key-frame animations generated by an artist. There are even computer vision systems available today that are capable of capturing 3D time-varying geometric models. In this research, we develop a new representation for an important class of 3D animations, specifically time-varying manifolds. We call this representation a \"Geometry Video.\" At present, a viewer of a 3D animation must either have a similar simulation or animation infrastructure to the animation's producer, or the producer must create a video from a predefined set of viewpoints. Geometry videos provide the ability to encode and transmit a time-varying mesh in a generic, source-independent, and view-independent format. Geometry videos are created by constructing a global two-dimensional parametrization of a manifold over a rectangular domain. Time sequences of such parametrizations are particularly well-suited to compression using methods akin to video compression. This dissertation develops the techniques necessary to encode and compress arbitrary 3D manifold animations. A system is presented for converting animations into geometry videos as well as compressing and decompressing such representations. We also discusses the problems, design-parameters, and trade-offs associated with building such a system."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Ph.D."]},{"key":"dc:title","label":"Title","values":["Geometry videos : a new representation for 3D animations"]}]}],"canonical_facts":{"dc:contributor.advisor":["Leonard McMillan, Seth Teller and Steven Gortler."],"dc:contributor.department":["Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science."],"dc:contributor.other":["Massachusetts Institute of Technology. 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We call this representation a \"Geometry Video.\" At present, a viewer of a 3D animation must either have a similar simulation or animation infrastructure to the animation's producer, or the producer must create a video from a predefined set of viewpoints. Geometry videos provide the ability to encode and transmit a time-varying mesh in a generic, source-independent, and view-independent format. Geometry videos are created by constructing a global two-dimensional parametrization of a manifold over a rectangular domain. Time sequences of such parametrizations are particularly well-suited to compression using methods akin to video compression. This dissertation develops the techniques necessary to encode and compress arbitrary 3D manifold animations. A system is presented for converting animations into geometry videos as well as compressing and decompressing such representations. 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