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Massachusetts Institute of Technology
Generation of non-verbal behavior for an embodied conversational character
Abstract
dc:description.abstractThis thesis discusses the generation of multi-modal conversational cues in animated computer characters. Drawing from psycholinguistic literature of behaviors observed in human-human interactions, a study of turn-taking cues in a human-computer interaction, and previous work in creating animated conversational agents, I attempt to formulate a set of behaviors and appropriate times to produce these behaviors for a new conversational character, Rea.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 1998
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Grantham, Sola
- Advisor dc:contributor.advisor
-
- Justine Cassell.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/86275
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/86275