Abstract
dc:description.abstractThe history of computation owes a major debt to the traditional crafts, and the worlds of design and computation have been interlinked since the development of mechanical computing systems during the 19 th century. As computing systems became digital, the connections between craft and computation have become more abstract, though they are still there. The regime between the analogue world of craft, and more generally design practice, and the digital world of computation, here referred to as the "di-alogue" world has barely been explored. By challenging our notions of both craft and computation, how can excursions into the di alogue world help us to re-define or re-conceive of our traditional understanding of craft and of computation? In this thesis, I examine the shared history of traditional craft and computation as well as cover several examples of how these worlds have been combined. Additionally, I argue that by capitalizing on the procedural backbone of a particular craft, one can create unique "logics" that blur the perceived line between craft and computation.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Architecture.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2013
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Skupniewicz, Henry George
- Advisor dc:contributor.advisor
-
- George Stiny.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/82262
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/82262