Massachusetts Institute of Technology
Real time active sonar simulation in a deep ocean environment
Abstract
dc:description.abstractAccurate Simulations are important in all fields of science and engineering where experiments and real data are time consuming to obtain and are not easily accessible and/or free of cost. Particularly when operating in environments such as the deep ocean where it could take 2-3 hours for an autonomous underwater vehicle (AUV) to get to a specific depth and where power is very limited. A new module called uSimActiveSonar has been developed in order to simulate an active sonar system with hydrophone data acquisition. This has been done through the use of middleware Mission Oriented Operating Suite (MOOS), ray tracing code BELLHOP as well as using the method outlined by the Naval Research Laboratory to simulate the effects of surface reverberation.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Mechanical Engineering.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2013
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Danesh, Sheida Anya
- Advisor dc:contributor.advisor
-
- Henrik Schmidt.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/79279
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/79279