Massachusetts Institute of Technology
Collaborative editor environments for player programs
Abstract
dc:description.abstractPlayer programming competitions are becoming a more popular way of introducing students to programming as well as allowing more experienced coders to hone their skills. In these competitions, teams of individuals must work together to produce a software project that will compete against other teams' projects in a well defined test. Collaboration is crucial in the overall learning experience and in determining the quality of the project. Although there are no standardized set of collaborative tools that exist for player programming IDEs, this paper documents the steps taken to investigate the ideal collaborative tools for editing player programs. These tools are a combination of frontend and backend features. Initial testing shows positive feedback from users of older systems. Future work consists of larger scale testing to perfect the standardized collaborative toolset.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2012
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Thai, Sonny
- Advisor dc:contributor.advisor
-
- Alvar Saenz Otero.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/77006
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/77006