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Massachusetts Institute of Technology

Implementation and performance evaluation of a GPU particle-in-cell code

Abstract

dc:description.abstract

In this thesis, I designed and implemented a particle-in-cell (PIC) code on a graphical processing unit (GPU) using NVIDA's Compute Unified Architecture (CUDA). The massively parallel nature of computing on a GPU nessecitated the development of new methods for various steps of the PIC method. I investigated different algorithms and data structures used in the past for GPU PIC codes, as well as developed some of new ones. The results of this research and development were used to implement an efficient multi-GPU version of the 3D3v PIC code SCEPTIC3D. The performance of the SCEPTIC3DGPU code was evaluated and compared to that of the CPU version on two different systems. For test cases with a moderate number of particles per cell, the GPU version of the code was 71x faster than the system with a newer processor, and 160x faster than the older system. These results indicate that SCEPTIC3DCPU can run problems on a modest workstation that previously would have required a large cluster.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Nuclear Science and Engineering.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2012

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Payne, Joshua Estes
Advisor dc:contributor.advisor
  • Ian H. Hutchinson.

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/76970
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/76970

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Payne, Joshua Estes. Implementation and performance evaluation of a GPU particle-in-cell code. Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76970